CreativeBioMan: A Brain- and Body-Wearable, Computing-Based, Creative Gaming System

被引:18
作者
Chen, Min [1 ]
Jiang, Yingying [2 ]
Cao, Yong [2 ]
Zomaya, Albert Y. [3 ,4 ]
机构
[1] Huazhong Univ Sci & Technol, Sch Comp Sci & Technol, Wuhan, Peoples R China
[2] Huazhong Univ Sci & Technol, Sch Comp Sci & Technol, Embedded & Pervas Comp Lab, Wuhan, Peoples R China
[3] Univ Sydney, Sch Comp Sci, High Performance Comp & Networking, Sydney, NSW, Australia
[4] Ctr Distributed & High Performance Comp, Sydney, NSW, Australia
来源
IEEE SYSTEMS MAN AND CYBERNETICS MAGAZINE | 2020年 / 6卷 / 01期
基金
国家重点研发计划; 澳大利亚研究理事会;
关键词
FUSION; EEG;
D O I
10.1109/MSMC.2019.2929312
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Current artificial intelligence (AI) technology is used mainly in rational work, i.e., computational and logical analysis. How to best make the machine as aesthetic and creative as humans has gradually gained attention. This article presents a unique, creative game system called CreativeBioMan. This system combines brain wave and multimodal emotion data and uses an AI algorithm for intelligent decision fusion, which can then be used in artistic creation with the goal being to separate the artist from repeated labor creation. © 2015 IEEE.
引用
收藏
页码:14 / 22
页数:9
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