The Efficacy of REV-OPOLY Augmented Reality Board Game in Higher Education

被引:2
作者
Nordin, Noradila [1 ]
Nordin, Nur Rasyidah Mohd [2 ]
Omar, Wafa [2 ]
机构
[1] Univ Utara Malaysia, Sch Comp, Bukit Kayu Hitam, Kedah, Malaysia
[2] Univ Utara Malaysia, Sch Languages Civilisat & Philosophy, Bukit Kayu Hitam, Kedah, Malaysia
关键词
Augmented Reality; board game; e-learning; educational technology;
D O I
10.3991/ijet.v17i07.26317
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Augmented Reality (AR) in the classroom is a new trend that incorporates technology into the teaching of specific topics in a course. An instance of technology used in the classroom is an AR board game that is designed to aid in learning through games. This study is a continuation of a preliminary work, which will concentrate on designing, developing, and testing phases of REV-OPOLY, a board game with AR intervention in the area of the emerging technology revolution. This study employs a quantitative method of quasi-experimental design using pre-test and post-test and test assessment. It was conducted over one semester on 100 undergraduate students who enrolled in the Computer Application in Management subject in Universiti Utara Malaysia. Two types of assessments were employed to determine the students' knowledge gained from REV-OPOLY: pre-test and post-test, as well as course assessments. The findings show improvements in students' scores in all tests preceding the use of REV-OPOLY. The number of high performers increased twofold in the post-test compared to the pre-test, while the number of low performers decreased in each test. The students provided positive feedback on the use of REV-OPOLY, and they improved on each test as they gained a better understanding of the topic.
引用
收藏
页码:22 / 37
页数:16
相关论文
共 50 条
[31]   Augmented reality to promote collaborative and autonomous learning in higher education [J].
Martin-Gutierrez, Jorge ;
Fabiani, Pena ;
Benesova, Wanda ;
Dolores Meneses, Maria ;
Mora, Carlos E. .
COMPUTERS IN HUMAN BEHAVIOR, 2015, 51 :752-761
[32]   Augmented Reality Environments in Learning, Communicational and Professional Contexts in Higher Education [J].
Martin Gutierrez, Jorge ;
Meneses Fernandez, Maria Dolores .
DIGITAL EDUCATION REVIEW, 2014, (26)
[33]   STUDENTS' ATTITUDES TOWARD THE APPLICATION OF MOBILE AUGMENTED REALITY IN HIGHER EDUCATION [J].
Stojsic, Ivan ;
Ivkov-Dzigurski, Andelija ;
Maricic, Olja ;
Stanisavljevic, Jelena ;
Milankovic Jovanov, Jelena ;
Visnic, Tamara .
DRUSTVENA ISTRAZIVANJA, 2020, 29 (04) :535-554
[34]   Augmented Reality: an Enhancer for Higher Education Students in Math's learning? [J].
Coimbra, Teresa ;
Cardoso, Teresa ;
Mateus, Artur .
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, 2015, 67 :332-339
[35]   Augmented Reality in Engineering Education in Austrian Higher Vocational Education from the Students' Perspective [J].
Bernsteiner, Reinhard ;
Probst, Andreas ;
Pachatz, Wolfgang ;
Ploder, Christian ;
Dilger, Thomas .
MOBILITY FOR SMART CITIES AND REGIONAL DEVELOPMENT - CHALLENGES FOR HIGHER EDUCATION, VOL 1, 2022, 389 :535-545
[37]   Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective Students [J].
Behzad, Armi ;
Sardana, Disha ;
Vucinic, Milomir ;
Dongre, Poorvesh .
HUMAN-CENTERED DESIGN, OPERATION AND EVALUATION OF MOBILE COMMUNICATIONS, PT I, MOBILE 2024, 2024, 14737 :149-166
[38]   Virtual and Augmented Reality game-based applications to Civil Engineering Education [J].
Dinis, Fabio Matoseiro ;
Guimaraes, Ana Sofia ;
Carvalho, Barbara Rangel ;
Pocas Martins, Joao Pedro .
PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, :1683-1688
[39]   A Systematic Review of Augmented Reality Game-Based Applications in Primary Education [J].
Fotaris, Panagiotis ;
Pellas, Nikolaos ;
Kazanidis, Ioannis ;
Smith, Paul .
PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, :181-190
[40]   A Decade of Research on the Effectiveness of Augmented Reality on Students with Special Disability in Higher Education [J].
Jdaitawi, Malek Turki ;
Kan'an, Ashraf F. .
CONTEMPORARY EDUCATIONAL TECHNOLOGY, 2022, 14 (01)