共 50 条
[2]
The Effect of an Augmented Reality Board Game on English Vocabulary Development
[J].
PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018),
2018,
:316-324
[3]
Augmented reality as a resource for training in higher education
[J].
CAMPUS VIRTUALES,
2021, 10 (01)
:9-19
[4]
Augmented reality in higher education: possibilities and challenges
[J].
TECNOLOGIA CIENCIA Y EDUCACION,
2022, (23)
:95-114
[5]
Augmented reality board game to favor water source's preservation
[J].
2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV),
2019,
:271-272
[7]
Mathematical education game based on Augmented Reality
[J].
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS,
2008, 5093
:442-450
[8]
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game
[J].
ENTERTAINMENT COMPUTING - ICEC 2016,
2016, 9926
:286-289
[9]
Using Augmented Reality in Computing Higher Education
[J].
INTELLIGENT TUTORING SYSTEMS (ITS 2021),
2021, 12677
:526-530
[10]
A BIBLIOMETRIC ANALYSIS OF AUGMENTED REALITY IN HIGHER EDUCATION
[J].
JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY,
2023, 18 (03)
:1599-1613