Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

被引:29
|
作者
Patel, Devika [1 ]
Hawkins, Jessica [2 ]
Chehab, Lara Zena [1 ]
Martin-Tuite, Patrick [3 ]
Feler, Joshua [4 ]
Tan, Amy [5 ]
Alpers, Benjamin S. [1 ]
Pink, Sophia [6 ]
Wang, Jerome [7 ]
Freise, Jonathan [1 ]
Kim, Phillip [1 ]
Peabody, Christopher [8 ]
Bowditch, John [9 ]
Williams, Eric R. [9 ]
Sammann, Amanda [1 ]
机构
[1] Univ Calif San Francisco, Dept Surg, 1001 Potrero Ave, San Francisco, CA 94110 USA
[2] Stanford Univ, Sch Med, Stanford, CA 94305 USA
[3] Univ Calif San Francisco, Sch Med, San Francisco, CA 94110 USA
[4] Brown Univ, Dept Neurosurg, Providence, RI 02912 USA
[5] Univ Calif Davis, Sch Med, Sacramento, CA 95817 USA
[6] Stanford Univ, Sch Engn, Stanford, CA 94305 USA
[7] Univ Calif Berkeley, Sch Publ Hlth, Berkeley, CA 94720 USA
[8] Univ Calif San Francisco, Dept Emergency Med, San Francisco, CA 94110 USA
[9] Ohio Univ, Scripps Coll Commun, J Warren McClure Sch Emerging Commun Technol, Athens, OH 45701 USA
关键词
virtual reality; cineVR; 360-degree video; trauma training; medical education; DELIBERATE PRACTICE; MEDICAL-EDUCATION; SIMULATION;
D O I
10.2196/22420
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
引用
收藏
页数:13
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