On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays

被引:3
作者
Mughrabi, Moaaz Hudhud [1 ]
Kaya, Furkan [1 ]
Batmaz, Anil Ufuk [2 ]
Aliza, Aliza [1 ]
Stuerzlinger, Wolfgang [3 ]
Borazan, Baris [1 ]
Tonyali, Emir [1 ]
Sarac, Mine [1 ]
机构
[1] Kadir Has Univ, Istanbul, Turkiye
[2] Concordia Univ, Montreal, PQ, Canada
[3] Simon Fraser Univ, Burnaby, BC, Canada
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
关键词
Human-centered computing Human Computer Interaction (HCI); Human-centered computing-Virtual Reality; Human-centered computing-pointing; PERFORMANCE; SYSTEM;
D O I
10.1109/VRW58643.2023.00014
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Eye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based systems have the potential to improve the motor training. However. this was only investigated in an hour-long study. In the longitudinal study reported here, we analyzed the motor performance of three participants in ten sessions with three different assessment criteria, where participants were instructed to focus on speed, error rate, or complete the training freely (with no instructions). We also assessed the effective throughput performance of the participants. Our results indicate that effective throughput can be potentially used as an additional assessment criterion, We hope that our results will help practitioners and developers design efficient Virtual Reality training systems.
引用
收藏
页码:36 / 43
页数:8
相关论文
共 59 条
  • [1] Ahir K, 2020, AUGMENT HUM RES, V5, P1, DOI DOI 10.1007/S41133-019-0025-2
  • [2] [Anonymous], 2012, ISO 9241-411:2012.
  • [3] Batmaz A. U., 2020, 26 S VIRTUAL REALITY
  • [4] Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination
    Batmaz, Anil U.
    de Mathelin, Michel
    Dresp-Langley, Birgitta
    [J]. PLOS ONE, 2017, 12 (08):
  • [5] Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality
    Batmaz, Anil Ufuk
    Stuerzlinger, Wolfgang
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (11) : 3939 - 3947
  • [6] Batmaz AU, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), P184, DOI [10.1109/VR46266.2020.00-67, 10.1109/VR46266.2020.1581205539914]
  • [7] Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination
    Batmaz, Anil Ufuk
    Sun, Xintian
    Taskiran, Dogu
    Stuerzlinger, Wolfgang
    [J]. 25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [8] Batmaz AU, 2018, 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), P167, DOI 10.1109/VR.2018.8446217
  • [9] Batmaz Anil Ufuk, 2016, BMC Psychol, V4, P55
  • [10] Batmaz Anil Ufuk., 2022, Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, P1, DOI DOI 10.1145/3491102.3502067