The Museum of Instructional Design: an Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment

被引:1
作者
Glaser, Noah [1 ]
Yang, Mohan [2 ]
Li, Shangman Eunice [1 ]
Mendoza, K. Rende [3 ]
机构
[1] Univ Missouri, Sch Informat Sci & Learning Technol, Columbia, MO 65211 USA
[2] Old Dominion Univ, Dept STEM Educ & Profess Studies, Norfolk, VA USA
[3] Univ Nebraska Omaha, Dept Teacher Educ, Omaha, NE USA
关键词
3d virtual environments; Authentic learning; Virtual reality; Instructional design; Web-based VR; Mozilla hubs;
D O I
10.1007/s11528-024-00933-6
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop exhibits to represent the IDT field. Leveraging a multi-phase, multi-method approach, we analyzed the usability and learner experiences within the MID, gathering data via expert evaluations and student interviews. The results highlight the engaging and immersive nature of the MID, while also addressing the technical challenges and varying levels of comfort with technology among learners. The study further proposes several recommendations for course design in 3D immersive environments, underscoring the importance of learner autonomy, clear expectations, tiered challenges, and responsive instruction. The implications of these findings emphasize the potential of 3D VLEs in transforming IDT education and other fields.
引用
收藏
页码:338 / 357
页数:20
相关论文
共 57 条
[1]   Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities [J].
Ashtari, Narges ;
Bunt, Andrea ;
McGrenere, Joanna ;
Nebeling, Michael ;
Chilana, Parmit K. .
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
[2]   Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality [J].
Baceviciute, Sarune ;
Terkildsen, Thomas ;
Makransky, Guido .
COMPUTERS & EDUCATION, 2021, 164
[3]   Web3D Distance live workshop for children in Mozilla Hubs [J].
Bredikhina, Liudmila ;
Sakaguchi, Toya ;
Shirai, Akihiko .
PROCEEDINGS OF THE 25TH ACM CONFERENCE ON 3D WEB TECHNOLOGY, WEB3D 2020, 2020,
[4]  
Brown R., 2021, INTERACTIVE MOBILE C, P213, DOI [10.1007/978-3-030-96296, DOI 10.1007/978-3-030-96296]
[5]   Effects of virtual learning environments: A scoping review of literature [J].
Caprara, Laura ;
Caprara, Cataldo .
EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (03) :3683-3722
[6]  
Cecotti H., 2022, Virtual Worlds, V1, P82, DOI DOI 10.3390/VIRTUALWORLDS1010006
[7]   Applying a 3D virtual learning environment to facilitate student's application ability - The case of marketing [J].
Cheng, Yufang ;
Wang, Shwu-Huey .
COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (01) :576-584
[8]   The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms [J].
Chessa, Manuela ;
Solari, Fabio .
BEHAVIOUR & INFORMATION TECHNOLOGY, 2021, 40 (12) :1237-1249
[9]   Virtual Reality Usability and Accessibility for Cultural Heritage Practices: Challenges Mapping and Recommendations [J].
Chong, Hwei Teeng ;
Lim, Chen Kim ;
Ahmed, Minhaz Farid ;
Tan, Kian Lam ;
Bin Mokhtar, Mazlin .
ELECTRONICS, 2021, 10 (12)
[10]   Challenges and Strategies for Educational Virtual Reality: Results of an Expert-led Forum on 3D/VR Technologies across Academic Institutions [J].
Cook, Matt ;
Lischer-Katz, Zack ;
Hall, Nathan ;
Hardesty, Juliet ;
Johnson, Jennifer ;
McDonald, Robert ;
Carlisle, Tara .
INFORMATION TECHNOLOGY AND LIBRARIES, 2019, 38 (04) :25-48