VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication

被引:21
作者
Viola, Irene [1 ]
Jansen, Jack [1 ]
Subramanyam, Shishir [2 ]
Reimat, Ignacio [1 ]
Cesar, Pablo [3 ]
机构
[1] Ctr Wiskunde Informat, NL-1098 XG Amsterdam, Netherlands
[2] Ctr Wiskunde Informat, Distributed & Interact Syst Grp, NL-1098 XG Amsterdam, Netherlands
[3] Ctr Wiskunde Informat, Distributed & Interact Syst Grp, NL-1098 XG Amsterdam, Netherlands
基金
欧盟地平线“2020”;
关键词
Point cloud compression; Pipelines; Videos; Rendering (computer graphics); Media; Cameras; WebRTC; Virtual reality; Social factors; Real-time systems;
D O I
10.1109/MMUL.2023.3263943
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality telecommunication systems promise to overcome the limitations of current real-time teleconferencing solutions by enabling a better sense of immersion and fostering more natural interpersonal interactions. Many solutions that currently enable immersive teleconferencing employ synthetic avatars to represent their users. However, photorealistic reconstructions have been shown to increase the sense of presence with respect to synthetic avatars in teleimmersive scenarios. In this article, we present VR2Gather, a costumizable, end-to-end system to transmit volumetric contents in multiparty, real-time communication. We present the architecture and evaluate the costs and benefits of using different modules and transport mechanisms in terms of CPU usage, latency, and bandwidth. Moreover, we report the user experience based on applications the system has been used for and how it was customized to meet the requirements using different acquisition and rendering modules.
引用
收藏
页码:48 / 59
页数:12
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