Gamification and Player Profiles in Higher Education Professors

被引:2
|
作者
Vergara, Diego [1 ]
Gomez-Vallecillo, Ana Isabel [2 ]
Fernandez-Arias, Pablo [2 ]
Anton-Sancho, Alvaro [2 ]
机构
[1] Catholic Univ Avila, Dept Mech Engn, Avila, Spain
[2] Catholic Univ Avila, Avila, Spain
关键词
Faculty Training; Games; Improving Classroom Teaching; Innovative Methodologies; Motivation; Pedagogical Issues; Personalized Learning; Teacher Professional Development;
D O I
10.4018/IJGBL.323449
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper conducts descriptive quantitative research of the player profile of a set of 808 university professors, and the player profiles that participants consider most suitable for learning when educational gamification is employed in higher education. It also studied the existence of influential variables in the chosen player profiles, including sociological (gender and age) and academic variables (area of knowledge). The results reveal that most professors are mostly explorers, followed by the socializers, and consider these player profiles as the most efficient for achieving learning objectives. There are no gaps based on sociological aspects or knowledge about gamification, but there are gaps based on area of knowledge. It is proposed that universities design training sessions for professors on educational gamification and further research on factors that influence the configuration of their player profile.
引用
收藏
页数:16
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