Immersive virtual reality: An effective strategy for reducing stress in young adults

被引:4
|
作者
McGarry, Sarah [1 ]
Brown, Ashleigh [1 ]
Gardner, Miranda [1 ]
Plowright, Caitlan [1 ]
Skou, Renee [1 ]
Thompson, Craig [1 ,2 ]
机构
[1] Curtin Univ, Curtin Sch Allied Hlth, Perth, WA, Australia
[2] Curtin Univ, Curtin Sch Allied Hlth, GPO Box U1987, Perth, WA 6845, Australia
关键词
Virtual reality; stress; relaxation; immersive; young adults; EXPERIENCES; STUDENTS; THERAPY; ANXIETY;
D O I
10.1177/03080226231165644
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Background: Psychological stress is ubiquitous in young adults, but traditional relaxation strategies such as mindfulness or meditation are not consistently utilised. Immersive virtual reality (VR) is being increasingly used in mental health contexts with improved clinical outcomes. However, there is limited research exploring the perceived usefulness of VR for individuals without a mental health diagnosis. Aim: To identify if an immersive VR experience was effective in reducing stress for young adults and to explore the experience of the participants. Methods: Twenty-one young adults aged 18-25 years participated in an immersive VR experience. Heart rate was measured pre- and post-test to objectively establish the efficacy of VR to facilitate relaxation. Participants were invited to participate in a semi-structured interview (n = 18) to gain a rich understanding of their experience. Results: Four themes emerged from analysis of the interviews: I felt relaxed and calm, It was time-efficient and easy to use, It took me to another place and It was different than I thought it would be. Heart rate reduced during the immersive VR experience. Conclusion: These findings suggest that immersive VR can reduce psychological stress, and it is perceived by young adults as a useful and time-effective strategy to reduce psychological stress.
引用
收藏
页码:560 / 567
页数:8
相关论文
共 50 条
  • [41] Virtual reality approaches for immersive design
    Weidlich, D.
    Cser, L.
    Polzin, T.
    Cristiano, D.
    Zickner, H.
    INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM, 2009, 3 (02): : 103 - 108
  • [42] Interaction in an immersive virtual reality application
    Szabo, B. Katalin
    2019 10TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2019), 2019, : 35 - 40
  • [43] Immersive Virtual Reality and Willingness to Pay
    Meyer, Kevin
    JOURNAL OF AGRICULTURAL AND RESOURCE ECONOMICS, 2020, 45 (03) : 484 - 495
  • [44] Immersive Virtual Reality for Earth Sciences
    Gerloni, Ilario Gabriele
    Carchiolo, Vincenza
    Vitello, Fabio Roberto
    Sciacca, Eva
    Becciani, Ugo
    Costa, Alessandro
    Riggi, Simone
    Bonali, Fabio Luca
    Russo, Elena
    Fallati, Luca
    Marchese, Fabio
    Tibaldi, Alessandro
    PROCEEDINGS OF THE 2018 FEDERATED CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS (FEDCSIS), 2018, : 527 - 534
  • [45] Materials and devices for immersive virtual reality
    Pyun, Kyung Rok
    Rogers, John A.
    Ko, Seung Hwan
    NATURE REVIEWS MATERIALS, 2022, 7 (11) : 841 - 843
  • [46] Learning Science in Immersive Virtual Reality
    Parong, Jocelyn
    Mayer, Richard E.
    JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2018, 110 (06) : 785 - 797
  • [47] The Immersive Enclosure: Virtual Reality in Japan
    Vallance, Michael
    JAPAN REVIEW, 2022, 37 : 223 - 225
  • [48] Virtual Reality & Immersive Technology in Education
    Connolly, Patrick E.
    INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGY EDUCATION, 2005, 1 (01) : 12 - 18
  • [49] Grasping objects in immersive Virtual Reality
    Chessa, Manuela
    Maiello, Guido
    Klein, Lina K.
    Paulun, Vivian C.
    Solari, Fabio
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1749 - 1754
  • [50] Immersive Virtual Reality On-The-Go
    Basu, Aryabrata
    Johnsen, Kyle
    Bogert, Kenneth
    Wins, Peter
    2013 IEEE VIRTUAL REALITY CONFERENCE (VR), 2013, : 193 - 194