Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
被引:11
作者:
Cai, Yang
论文数: 0引用数: 0
h-index: 0
机构:
Shanghai Normal Univ, Dept Psychol, Shanghai, Peoples R China
Tsinghua Univ, Dept Ind Engn, Beijing, Peoples R ChinaShanghai Normal Univ, Dept Psychol, Shanghai, Peoples R China
Cai, Yang
[1
,2
]
Li, Xiujun
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h-index: 0
机构:
Shanghai Normal Univ, Dept Psychol, Shanghai, Peoples R ChinaShanghai Normal Univ, Dept Psychol, Shanghai, Peoples R China
Li, Xiujun
[1
]
Shi, Wendian
论文数: 0引用数: 0
h-index: 0
机构:
Shanghai Normal Univ, Dept Psychol, Shanghai, Peoples R ChinaShanghai Normal Univ, Dept Psychol, Shanghai, Peoples R China
Shi, Wendian
[1
]
机构:
[1] Shanghai Normal Univ, Dept Psychol, Shanghai, Peoples R China
[2] Tsinghua Univ, Dept Ind Engn, Beijing, Peoples R China
Gamification;
Knowledge-sharing behaviour;
Need satisfaction;
Social Q&A community;
Self-determination theory;
ENHANCING USER ENGAGEMENT;
SELF-DETERMINATION THEORY;
ONLINE COMMUNITIES;
CO-CREATION;
MOTIVATIONAL AFFORDANCES;
QUANTIFIED-SELF;
SOCIAL QUESTION;
DETERMINANTS;
DESIGN;
ATTACHMENT;
D O I:
10.1108/OIR-05-2021-0288
中图分类号:
TP [自动化技术、计算机技术];
学科分类号:
0812 ;
摘要:
PurposeThis study employed self-determination theory (SDT) and the "Motivational affordance-Psychological outcomes-Behavioral outcomes" framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities.Design/methodology/approachA theoretical model was tested with 281 Chinese users from an online social question and answer (Q & A) community. Partial least square structural equation modeling was applied to analyze the data.FindingsThe empirical results revealed that competence mediated the effects of immersion and achievement-related gamification features on knowledge sharing. Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing.Research limitations/implicationsThis study was conducted on a Chinese Q & A platform, and the results may not be generalizable to other cultures or service providers with different goals.Practical implicationsThe study's findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities.Originality/valueResearch on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q & A communities. Further, the finding of gamification's positive role in motivating knowledge sharing indicates the need for the knowledge-sharing field to focus on contextual factors.
机构:
Univ Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
Bitrian, Paula
;
Buil, Isabel
论文数: 0引用数: 0
h-index: 0
机构:
Univ Zaragoza, Fac Business & Econ, Maria Luna S-N,Edificio Lorenzo Norrnant, Zaragoza 50018, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
Buil, Isabel
;
Catalan, Sara
论文数: 0引用数: 0
h-index: 0
机构:
Univ Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
机构:
Univ Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
Bitrian, Paula
;
Buil, Isabel
论文数: 0引用数: 0
h-index: 0
机构:
Univ Zaragoza, Fac Business & Econ, Maria Luna S-N,Edificio Lorenzo Norrnant, Zaragoza 50018, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
Buil, Isabel
;
Catalan, Sara
论文数: 0引用数: 0
h-index: 0
机构:
Univ Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, SpainUniv Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain