Factors that impact student frustration in digital learning environments

被引:8
作者
Novak, Elena [1 ]
Mcdaniel, Kerrie [2 ]
Li, Jian [3 ]
机构
[1] Kent State Univ, Sch Teaching Learning & Curriculum Studies, POB 5190,150 Terrace Dr, Kent, OH 44242 USA
[2] Western Kentucky Univ, Dept Biol, KTH 3045,1906 Coll Hts Blvd, Bowling Green, KY 42101 USA
[3] Kent State Univ, Sch Fdn Leadership & Adm Res Measurement & Stat, Box 5190,150 Terrace Dr, Kent, OH 44242 USA
来源
COMPUTERS AND EDUCATION OPEN | 2023年 / 5卷
关键词
Educational technology; E-texts; Frustration; Cognitive load; Motivation; Negative emotions; AFFECTIVE STATES; COGNITIVE LOAD; PERFORMANCE; EMOTIONS; COMPLEXITY; MOTIVATION; SEVERITY; DESIGN; PRINT;
D O I
10.1016/j.caeo.2023.100153
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The use of digital learning technologies and platforms has skyrocketed over the past decade. Although digital materials have many advantages, using them can be frustrating to students. Frustration is a negative achievement emotion that can serve as a barrier to learning. Therefore, understanding how frustration influences student learning and attitudes toward technology can help create more engaging and effective digital learning experiences. Previous research has identified three areas of frustration with academic e-textbooks (e-text frustration): (1) interactions with e-text interface, (2) technical difficulties, and (3) curriculum integration. This study investigated the relationships among e-text frustration and motivational, cognitive, attitudinal, academic, and demographic factors that impact frustration with e-texts in undergraduate biology classes. Extraneous cognitive load and motivation significantly predicted each of the three frustration constituents. Surprisingly, intrinsic cognitive load failed to predict e-text frustration. This study makes an important contribution to emotion research in education by examining the factors that impact learning in digital settings and emotions. Its implications are relevant for educators, researchers, and developers of digital learning materials and environments.
引用
收藏
页数:14
相关论文
共 50 条
[31]   Evaluating Human-Automation Etiquette Strategies to Mitigate User Frustration and Improve Learning in Affect-Aware Tutoring [J].
Yang, Euijung ;
Dorneich, Michael C. .
APPLIED SCIENCES-BASEL, 2018, 8 (06)
[32]   Empowering student engagement: the dynamics of learner traits in digital feedback environments [J].
Zenouzagh, Zohre Mohammadi ;
Admiraal, Wilfried ;
Saab, Nadira .
JOURNAL OF COMPUTING IN HIGHER EDUCATION, 2025,
[33]   The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning [J].
Mao, Peipei ;
Cai, Zhihui ;
Wang, Zhikeng ;
Hao, Xin ;
Fan, Xitao ;
Sun, Xiaojun .
INTERNET AND HIGHER EDUCATION, 2024, 60
[34]   Unveiling the impact of ChatGPT: investigating self-efficacy, anxiety and motivation on student performance in blended learning environments [J].
Mahande, Ridwan Daud ;
Fakhri, M. Miftach ;
Suwahyu, Irwansyah ;
Sulaiman, Dwi Rezky Anandari .
JOURNAL OF APPLIED RESEARCH IN HIGHER EDUCATION, 2025,
[35]   Impact of workplace frustration on online gamer loyalty [J].
Liao, Gen-Yih ;
Pham, Thi Tuan Linh ;
Huang, Tzu-Ling ;
Cheng, T. C. E. ;
Teng, Ching-, I .
INDUSTRIAL MANAGEMENT & DATA SYSTEMS, 2021, 121 (05) :1008-1025
[36]   Interaction and belongingness in two student-centered learning environments [J].
Brouwer, Jasperina ;
Jansen, Ellen ;
Severiens, Sabine ;
Meeuwisse, Marieke .
INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH, 2019, 97 :119-130
[37]   Digital support principles for sustained mathematics learning in disadvantaged students [J].
Reinhold, Frank ;
Hofer, Sarah Isabelle ;
Hoch, Stefan ;
Werner, Bernhard ;
Richter-Gebert, Juergen ;
Reiss, Kristina .
PLOS ONE, 2020, 15 (10)
[38]   The mediating role of student engagement in the relationship between teacher and digital support and learner satisfaction in blended learning environments at higher education [J].
Kok, Xiao-Feng Kenan ;
Pua, Ching Yee ;
Puah, Shermain ;
Devilly, Oran Zane ;
Wang, Peng Cheng ;
Chua, Eric Chern-Pin .
BRITISH EDUCATIONAL RESEARCH JOURNAL, 2025, 51 (03) :1313-1341
[39]   A GAMIFIED DIGITAL FRAMEWORK IN HIGHER EDUCATION: IMPACT ON LEARNING AND MOTIVATION [J].
Carrion Candel, Elena ;
De-La-pena, Cristina ;
Chaves-Yuste, Beatriz .
TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2025, 26 (03) :60-84
[40]   The Impact of Learning on Student Persistence in Higher Education [J].
Andrade, Maureen Snow ;
Miller, Ronald Mellado ;
McArthur, David ;
Ogden, Morgan .
JOURNAL OF COLLEGE STUDENT RETENTION-RESEARCH THEORY & PRACTICE, 2022, 24 (02) :316-336