Utilizing the metaverse in anatomy and physiology

被引:21
作者
Moro, Christian [1 ]
机构
[1] Bond Univ, Fac Hlth Sci & Med, 14 Univ Dr, Robina, Qld 4226, Australia
关键词
computer simulation; exergaming; medical education; mixed reality; science education; technology-enhanced learning; virtual reality; virtual worlds;
D O I
10.1002/ase.2244
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Of the many disruptive technologies being introduced within modern curricula, the metaverse, is of particular interest for its ability to transform the environment in which students learn. The modern metaverse refers to a computer-generated world which is networked, immersive, and allows users to interact with others by engaging a number of senses (including eyesight, hearing, kinesthesia, and proprioception). This multisensory involvement allows the learner to feel part of the virtual environment, in a way that somewhat resembles real-world experiences. Socially, it allows learners to interact with others in real-time regardless of where on earth they are located. This article outlines 20 use-cases where the metaverse could be employed within a health sciences, medicine, anatomy, and physiology disciplines, considering the benefits for learning and engagement, as well as the potental risks.
引用
收藏
页码:574 / 581
页数:8
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