Gamifying Fairytales through Digital Storytelling: A Novel Interactive Linguistic Educational Landscape for Second Language Learners

被引:0
作者
Alawdat, Maha [1 ]
Hanci-Azizoglu, Eda Basak [2 ]
机构
[1] Kaye Acad Coll Educ, Beer Sheva, Israel
[2] Akdeniz Univ, Antalya, Turkiye
来源
PAMUKKALE UNIVERSITESI EGITIM FAKULTESI DERGISI-PAMUKKALE UNIVERSITY JOURNAL OF EDUCATION | 2023年 / 58期
关键词
digital games; digital storytelling; digital natives; digital immigrants; fairytales;
D O I
10.9779/pauefd.1160880
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Today's generation of digital natives was born into a world of digital stimulation in which knowledge transfer is within their reach in seconds. The evidence is solid in the fact that today's children are digitally coded and prefer digital learning to traditional or rote learning practices. From the same perspective, there has been a curricula gap between generations when the subject matter is learning an additional language through both digital and effective language teaching techniques. Digital gaming, which is highly popular among the new generation of students, can offer a descriptive and creative language teaching method through writing stories. Within the context of this research study, a new linguistic landscape through digital storytelling is offered by asking students to rewrite or modify culturally known fairytales. Thus, this research study proposes and exemplifies a novel language teaching method for digital and creative language practices through gaming and storytelling via applied linguistics principles.
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页码:297 / +
页数:49
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