共 50 条
[21]
CERTAINTY OR UNCERTAINTY IN LEARNING? A STUDY ON COMPUTER GAMING INVOLVING CHILDREN
[J].
3RD INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2010),
2010,
:4535-4547
[26]
Gamifying Learning in High Schools: Perceptions of Students in Selected African Countries
[J].
2022 IST-AFRICA CONFERENCE,
2022,
[27]
Towards an Ontology for Gamifying Collaborative Learning Scenarios
[J].
INTELLIGENT TUTORING SYSTEMS, ITS 2014,
2014, 8474
:404-409
[30]
Gamifying Learning Assignments with Micro Design Approach
[J].
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 1,
2020,
:710-717