共 162 条
[22]
Delpazirian R., 2017, The effect of trans cranial direct stimulation on game carving in computer game addicted boys at the age of 14-20 years old
[23]
Craving Behavior Intervention in Ameliorating College Students' Internet Game Disorder: A Longitudinal Study
[J].
FRONTIERS IN PSYCHOLOGY,
2017, 8
[24]
Drks, 2012, Self perception and self knowledge retrieval in online role-players before and after psychotherapy, DOI [10.1002/central/CN-01832293/full, DOI 10.1002/CENTRAL/CN-01832293/FULL]
[26]
Duval S, 2005, PUBLICATION BIAS IN META-ANALYSIS: PREVENTION, ASSESSMENT AND ADJUSTMENTS, P127, DOI 10.1002/0470870168.ch8
[29]
Fu Y.S., 2016, Chinese School Health, V37, P1890, DOI DOI 10.16835/J.CNKI.1000-9817.2016.12.041