Optimal Selection and Tracking Of Generalized Nash Equilibria in Monotone Games

被引:4
作者
Benenati, Emilio [1 ]
Ananduta, Wicak [1 ]
Grammatico, Sergio [1 ]
机构
[1] Delft Univ Technol, Delft Ctr Syst & Control DCSC, NL-2624 CD Delft, Netherlands
基金
欧洲研究理事会;
关键词
Multiagent systems; Nash equilibrium seeking; optimization; FIXED-POINT SET; VARIATIONAL INEQUALITY PROBLEM; BACKWARD SPLITTING METHOD; AGGREGATIVE GAMES; CONSTRAINTS; ALGORITHMS; OPERATOR; SEEKING;
D O I
10.1109/TAC.2023.3288372
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g., the optimal equilibrium with respect to a system-level objective. The existing GNE seeking algorithms have in fact convergence guarantees toward an arbitrary, possibly inefficient, equilibrium. In this article, we solve this open problem by leveraging results from fixed-point selection theory and in turn derive distributed algorithms for the computation of an optimal GNE in monotone games. We then extend the technical results to the time-varying setting and propose an algorithm that tracks the sequence of optimal equilibria up to an asymptotic error, whose bound depends on the local computational capabilities of the agents.
引用
收藏
页码:7644 / 7659
页数:16
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