Engaging Young Students in Effective Robotics Education: An Embodied Learning-Based Computer Programming Approach

被引:11
作者
Zhang, Xinli [1 ]
Chen, Yuchen [1 ]
Li, Danqing [1 ]
Hu, Lailin [1 ]
Hwang, Gwo-Jen [2 ]
Tu, Yun-Fang [1 ]
机构
[1] Wenzhou Univ, Dept Educ Technol, Wenzhou, Peoples R China
[2] Natl Taichung Univ Educ, Grad Inst Educ Informat & Measurement, Taichung, Taiwan
关键词
embodied learning; robotics education; computer programming; learning engagement; EXPERIENCES; INTERVENTION; PERFORMANCE; GAME;
D O I
10.1177/07356331231213548
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied learning-based computer programming approach and applied it to the LEGO Mindstorms EV3 robotics course. To evaluate its effectiveness, a quasi-experiment was conducted in one public primary school to explore its effects on students' learning achievement, learning motivation, learning attitudes, learning engagement, and cognitive load. The experimental group (40 students) adopted the embodied learning-based computer programming approach, while the control group (40 students) adopted the conventional computer programming approach. The results showed that the experimental group had significantly better learning achievement in robotics than the control group, and that there was no significant difference in the cognitive load of the two groups. In terms of learning motivation, although both groups showed improvement, the experimental group had higher intrinsic learning motivation. In addition, the experimental group outperformed the control group with regard to learning attitudes and learning engagement (including cognitive, behavioral, and emotional engagement). Accordingly, this study could contribute to future research for developing more effective robotics teaching approaches and computer programming activity design.
引用
收藏
页码:532 / 558
页数:27
相关论文
共 24 条
  • [21] Design and Development of a Sample "Computer Programming" Course Tool via Story-Based E-learning Approach
    Kose, Utku
    Koc, Durmus
    Yucesoy, Suleyman Anil
    KURAM VE UYGULAMADA EGITIM BILIMLERI, 2013, 13 (02): : 1235 - 1250
  • [22] A metaphor-based robot programming approach to facilitating young children's computational thinking and positive learning behaviors
    Zhang, Xinli
    Chen, Yuchen
    Hu, Lailin
    Bao, Yiwei
    Tu, Yun-Fang
    Hwang, Gwo-Jen
    COMPUTERS & EDUCATION, 2024, 215
  • [23] An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
    Chang, Ching-Yi
    Setiani, Intan
    Yang, Jie Chi
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2025, 63 (02) : 496 - 524
  • [24] Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study
    Chang, Ching-Yi
    Chung, Min-Huey
    Yang, Jie Chi
    NURSE EDUCATION TODAY, 2022, 109