Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment

被引:15
|
作者
Hulusic, Vedad [1 ]
Gusia, Linda [2 ]
Luci, Nita [2 ]
Smith, Michael
机构
[1] Bournemouth Univ, Fac Sci & Technol, Fern Barrow, Poole BH12 5BB, England
[2] Univ Prishtina, Fac Philosophy, Ecrem Cabej 21, Prishtina 10000, Kosovo
来源
ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE | 2023年 / 16卷 / 02期
关键词
Interaction; tangible user interfaces; Virtual Reality; usability; user experience; immersion; education; IMMERSION; MENU;
D O I
10.1145/3593429
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Museums are traditionally considered learning environments and are ordinarily used for non-formal education. Physical museums, while being irreplaceable, are limited to a physical space, requiring mobility and physical presence. In addition, traditional exhibitions are not designed for interaction and physical exploration of artefacts. With the focus being shifted from museum exhibits to visitors' experience, utilization of emerging technologies and co-creation of virtual museums not only helps in preservation of cultural heritage, but enhances the dissemination, engagement, and experience, while addressing the mobility and the plurality of voices and perspectives represented. In this work, we designed and developed the School House Virtual Museum with tangible user interfaces based on participatory, interdisciplinary, and co-creative methods with students and a larger community of researchers, artists, and practitioners working on heritage and memory. In a user study with 62 participants, usability and user experience were explored and the potential contribution of such virtual museums to learning, based on critical, cross-disciplinary, and participatory dialogue, both in cultural and educational institutions/programs has been investigated. The results have confirmed that the system has been well designed and developed, and the user experience was largely positive. The responses from educators and students confirmed that the application holds potential as a learning and education tool in either museums, schools, or when used independently.
引用
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页数:24
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