Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective

被引:0
作者
Adzic, Slobodan [1 ]
Tot, Tijana Savic [1 ]
Savic, Verica [2 ]
Runic-Ristic, Marija
Tot, Vilmos [3 ]
机构
[1] Univ Union Nikola Tesla, Fac Management FAM, Belgrade, Serbia
[2] Amer Univ Middle East, Coll Liberal Arts, Kuwait, Kuwait
[3] Univ Educons, Fac Business Econ, Sremska Kamenica, Serbia
来源
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS | 2023年 / 12卷 / 02期
关键词
  gender; academic performance; studying; video games; MEDIA USE; MOTIVATIONS; WORLD;
D O I
10.18421/TEM122-28
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.
引用
收藏
页码:832 / 839
页数:8
相关论文
共 40 条
[1]   More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades [J].
Adachi, Paul J. C. ;
Willoughby, Teena .
JOURNAL OF YOUTH AND ADOLESCENCE, 2013, 42 (07) :1041-1052
[2]   The impact of video games on Students' educational outcomes [J].
Adzic, Slobodan ;
Al-Mansour, Jarrah ;
Naqvi, Hasnain ;
Stambolic, Slobodan .
ENTERTAINMENT COMPUTING, 2021, 38
[3]   Sleep quality and video game playing: Effect of intensity of video game playing and mental health [J].
Altintas, Emin ;
Karaca, Yasemin ;
Hullaert, Timothe ;
Tassi, Patricia .
PSYCHIATRY RESEARCH, 2019, 273 :487-492
[4]   Life satisfaction and mental health among transgender students in Norway [J].
Anderssen, Norman ;
Sivertsen, Borge ;
Lonning, Kari Jussie ;
Malterud, Kirsti .
BMC PUBLIC HEALTH, 2020, 20 (01)
[5]  
[Anonymous], 2013, HDB RES ICTS MANAGEM, DOI DOI 10.4018/978-1-4666-3990-4.CH003
[6]   Academic Competencies: Their Interrelatedness and Gender Differences at Their High End [J].
Bergold, Sebastian ;
Wendt, Heike ;
Kasper, Daniel ;
Steinmayr, Ricarda .
JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2017, 109 (03) :439-449
[7]   Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries [J].
Borgonovi, Francesca .
JOURNAL OF ADOLESCENCE, 2016, 48 :45-61
[8]   Improved control of exogenous attention in action video game players [J].
Cain, Matthew S. ;
Prinzmetal, William ;
Shimamura, Arthur P. ;
Landau, Ayelet N. .
FRONTIERS IN PSYCHOLOGY, 2014, 5
[9]   Explaining the gender difference in college attendance [J].
Chen, Yanan ;
Kelly, Kyle A. .
APPLIED ECONOMICS LETTERS, 2023, 30 (17) :2464-2468
[10]   The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming [J].
de Hesselle, Lea C. ;
Rozgonjuk, Dmitri ;
Sindermann, Cornelia ;
Pontes, Halley M. ;
Montag, Christian .
PERSONALITY AND INDIVIDUAL DIFFERENCES, 2021, 171