Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A Review

被引:4
|
作者
Liu, Lili [1 ,2 ,3 ]
Yao, Xinyu [3 ]
Chen, Jingying [1 ,2 ,3 ]
Zhang, Kun [1 ,2 ,3 ]
Liu, Leyuan [1 ,2 ,3 ]
Wang, Guangshuai [1 ,2 ,3 ]
Ling, Yutao [4 ]
机构
[1] Cent China Normal Univ, Natl Engn Res Ctr Educ Big Data, Wuhan 430079, Peoples R China
[2] Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Peoples R China
[3] Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan 430079, Peoples R China
[4] Cent China Normal Univ, Coll Phys Sci & Technol, Wuhan 430079, Peoples R China
关键词
virtual reality; autism spectrum disorder; safety skills; skills training; HEAD-MOUNTED DISPLAYS; SPECTRUM DISORDER; YOUNG-ADULTS; CHILDREN; ENVIRONMENT; INJURY;
D O I
10.3390/bs14020082
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In recent years, virtual reality technology, which is able to simulate real-life environments, has been widely used in the field of intervention for individuals with autism and has demonstrated distinct advantages. This review aimed to evaluate the impact of virtual reality technology on safety skills intervention for individuals with autism. After searching and screening three databases, a total of 20 pertinent articles were included. There were six articles dedicated to the VR training of street-crossing skills for individuals with autism, nine articles focusing on the training of driving skills for individuals with ASD, and three studies examining the training of bus riding for individuals with ASD. Furthermore, there were two studies on the training of air travel skills for individuals with ASD. First, we found that training in some complex skills (e.g., driving skills) should be selected for older, high-functioning individuals with ASD, to determine their capacity to participate in the training using scales or questionnaires before the intervention; VR devices with higher levels of immersion are not suitable for younger individuals with ASD. Second, VR is effective in training safety skills for ASD, but there is not enough evidence to determine the relationship between the level of VR immersion and intervention effects. Although the degree of virtual reality involvement has an impact on the ability of ASD to be generalized to the real world, it is important to ensure that future virtual reality settings are realistic and lifelike. Again, adaptive models that provide personalized training to individuals with ASD in VR environments are very promising, and future research should continue in this direction. This paper also discusses the limitations of these studies, as well as potential future research directions.
引用
收藏
页数:18
相关论文
共 50 条
  • [41] Virtual reality-based fine motor skills training in paediatric rehabilitation: a protocol for a scoping review
    Hervo, Jeromine
    Lancon, Lexie
    Levac, Danielle E.
    Mensah-Gourmel, Johanne
    Brochard, Sylvain
    Bailly, Rodolphe
    Pons, Christelle
    BMJ OPEN, 2025, 15 (01): : e090862
  • [42] Vocational Training with Immersive Virtual Reality for Individuals with Autism: Towards Better Design Practices
    Bozgeyikli, Lal
    Bozgeyikli, Evren
    Raij, Andrew
    Alqasemi, Redwan
    Katkoori, Srinivas
    Dubey, Rajiv
    2016 IEEE 2ND WORKSHOP ON EVERYDAY VIRTUAL REALITY (WEVR), 2016, : 21 - 25
  • [43] Evaluation of an Immersive Virtual Reality Safety Training Used to Teach Pedestrian Skills to Children With Autism Spectrum Disorder
    Dennis R. Dixon
    Christopher J. Miyake
    Karen Nohelty
    Marlena N. Novack
    Doreen Granpeesheh
    Behavior Analysis in Practice, 2020, 13 : 631 - 640
  • [44] Toward a framework for developing virtual reality skills training in human services
    Davis, Matthew J.
    Raines, Josh A.
    Benson, Cole L.
    McDonald, Chad H.
    Altizer, Roger A.
    JOURNAL OF TECHNOLOGY IN HUMAN SERVICES, 2021, 39 (03) : 295 - 313
  • [45] Virtual reality for the training of soft skills for professional education: trends and opportunities
    Dubiel, Agnieszka
    Kaminska, Dorota
    Zwolinski, Grzegorz
    Ramic-Brkic, Belma
    Agostini, Daniele
    Zancanaro, Massimo
    INTERACTIVE LEARNING ENVIRONMENTS, 2025,
  • [46] Virtual Reality among Individuals with Intellectual and/or Developmental Disabilities A Systematic Literature Review
    Oakes, Lindsey Ryan
    THERAPEUTIC RECREATION JOURNAL, 2022, 56 (03) : 281 - 299
  • [47] Is there evidence that playing games promotes social skills training for autistic children and youth?
    Walsh, Orla
    Linehan, Conor
    Ryan, Christian
    AUTISM, 2025, 29 (02) : 329 - 343
  • [48] Virtual Reality in Social Skills Training for People With Schizophrenia
    Oliveira, Catarina
    Faria, Sara
    de Almeida, Raquel Simoes
    Queiros, Cristina
    Marques, Antonio
    TRANSLATIONAL ISSUES IN PSYCHOLOGICAL SCIENCE, 2021, 7 (03) : 248 - 260
  • [49] Using Virtual Reality to Complement Traditional Wheelchair Skills Training Methods: A Literature Review
    Zorzi, Chantal
    Covaci, Alexandra
    Marcelli, Gianluca
    APPLIED SCIENCES-BASEL, 2025, 15 (01):
  • [50] A review of the evidence for training effectiveness with virtual reality technology
    Abich, Julian
    Parker, Jason
    Murphy, Jennifer S.
    Eudy, Morgan
    VIRTUAL REALITY, 2021, 25 (04) : 919 - 933