Simulation-Based Learning Acceptance Model (SBL-AM): Expanding the Technology Acceptance Model (TAM) into Hospitality Education

被引:9
|
作者
Lefrid, Mohammed [1 ,5 ]
Cavusoglu, Muhittin [2 ]
Richardson, Scott [3 ]
Donnelly, Claire [4 ]
机构
[1] Grand Valley State Univ, Dept Hospitality & Tourism, Grand Rapids, MI 49504 USA
[2] Univ S Florida, Sch Hospitality & Tourism Management, Tampa, FL USA
[3] Univ Cent Florida, Rosen Coll Hospitality Management, Orlando, FL USA
[4] Bath Spa Univ, Business & Management, Bath, England
[5] Grand Valley State Univ, HTM DeVos Ctr, Dept Hospitality & Tourism, 401 Fulton St West, Grand Rapids, MI 49504 USA
关键词
Simulation-based learning; technology acceptance model (TAM); hospitality education; online education; simulation; video game learning; VIRTUAL-REALITY; PLS-SEM; USER ACCEPTANCE; STUDENTS; EXTENSION; ADOPTION; GAMES; WEB;
D O I
10.1080/10963758.2023.2188217
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This empirical study investigated hospitality management students' perceptions of simulation-based learning within the framework of the technology acceptance model (TAM). To assess participants' perceptions of simulation-based learning (SBL), a questionnaire was formulated based on prior research to address computer self-efficacy (CSE), perceived ease of use (PEU), Perceived usefulness (PU), attitude (A), intention to use (IU), and frequency of use (FU). Roughly 805 participants from the U.S. and Canada took part in this study. Collected data were analyzed using SmartPLS; results revealed that CSE is a significant predictor of PEU and PU. Study outcome further illustrated that PEU has a significant impact on PU, A, and FU. Also, IU is directly influenced by PU and A. Theoretical and practical implications are also included in this study.
引用
收藏
页码:333 / 347
页数:15
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