Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education

被引:16
作者
Rahman, Hameedur [1 ]
Wahid, Samiya Abdul [1 ]
Ahmad, Faizan [2 ]
Ali, Numan [1 ]
机构
[1] Air Univ, Fac Comp & AI, Dept Comp Games Dev, Serv Rd E9-e8, Islamabad 44000, Pakistan
[2] Cardiff Metropolitan Univ, Cardiff Sch Technol, Dept Comp Sci, Llandaff Campus,Western Ave, Cardiff CF5 2YB, Wales
关键词
Virtual reality; Virtual chemistry classroom; Virtual chemistry education; Virtual bonding; Immersive learning environment; REALITY;
D O I
10.1007/s10639-024-12575-5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and understandable. With the outbreak of Covid-19, e-learning platforms have also been developed for chemistry education. However, these platforms are unable to make learning chemistry interactive and enjoyable. Therefore, there is a need to motivate students to learn basic chemistry concepts in an immersive and interactive environment. In this paper, we propose an immersive virtual reality-based Virtual Chemistry Classroom for Chemical Bonding (VC3B) to facilitate the learning of chemical bonding and formulas through a game-based learning approach. It includes two different games for learning chemical bonding and formulas. In the first game, molecule construction, students reconstruct the structure of molecules by rearranging the atoms in order to learn about chemical bonding. In the second game, chemical formula, students compose the chemical formula of a given compound to help them memorize chemical formulas. The study, conducted on 90 middle school students, employed a randomized controlled study design, dividing participants into three groups. Each group learned about chemical bonding and formulas through three different mediums. After conducting the experiment, the students were given a questionnaire to evaluate the usability of VC3B. The results of the study were positive, with participants finding the VC3B to be more interactive than traditional book and online lecture methods. Participants were also motivated to learn and enhance their knowledge of chemistry.
引用
收藏
页码:19595 / 19619
页数:25
相关论文
共 40 条
[1]   A pilot study on the evaluation of cognitive abilities' cluster through game-based intelligent technique [J].
Ahmad, Faizan ;
Ahmed, Zeeshan ;
Shaheen, Momina ;
Muneeb, Sara ;
Riasat, Rubata .
MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (26) :41323-41341
[2]   Effect of Gaming Mode Upon the Players' Cognitive Performance During Brain Games Play: An Exploratory Research [J].
Ahmad, Faizan ;
Ahmed, Zeeshan ;
Muneeb, Sara .
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2021, 11 (01) :67-76
[3]   Finite-Time Synergetic Controller Design for DC Microgrids With Constant Power Loads [J].
Ahmadi, Farahnaz ;
Batmani, Yazdan ;
Bevrani, Hassan ;
Yang, Tianxiao ;
Cui, Chenggang .
IEEE TRANSACTIONS ON SMART GRID, 2023, 14 (05) :3352-3361
[4]   The effect of adaptive aids on different levels of students' performance in a virtual reality chemistry laboratory [J].
Ali, Numan ;
Ullah, Sehat ;
Khan, Dawar ;
Rahman, Hameedur ;
Alam, Aftab .
EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (03) :3113-3132
[5]   The effect of gamification on motivation and engagement [J].
Alsawaier, Raed S. .
INTERNATIONAL JOURNAL OF INFORMATION AND LEARNING TECHNOLOGY, 2018, 35 (01) :56-79
[6]  
Astuti T. N., 2019, EUR J ED STUDIES, V6, DOI [10.5281/zenodo.2958411, DOI 10.5281/ZENODO.2958411]
[7]  
Brooke John., 1996, SUS QUICK DIRTY USAB
[8]   The Disconnect between Real and Virtually Real Worlds: The Challenges of Using VR with Adolescents [J].
Castaneda, Lisa M. ;
Bindman, Samantha W. ;
Cechony, Anna ;
Sidhu, Manrita .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2017, 26 (04) :453-464
[9]   Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design [J].
Chan, Philippe ;
Van Gerven, Tom ;
Dubois, Jean-Luc ;
Bernaerts, Kristel .
COMPUTERS AND EDUCATION OPEN, 2021, 2
[10]  
Council N. R., 2000, How people learn: Brain, mind, experience, and school, V1