The metaverse is a new 3-D digital space that uses virtual reality, augmented reality, and other advanced internet and semiconductor technology to provide people with lifelike personal and business experiences online. Metaverse has these features of having a sense of immersion with realtime interactivity and user agency. By incorporating cuttingedge technologies like blockchain, artificial intelligence, extended reality, and edge computing, the metaverse is transitioning from science fiction to impending reality. Nevertheless, the metaverse has become increasingly common, but it still does not provide advancement in the real scenario. Users will inherently interact with the virtual world mainly through the use of realtime metaverse applications. We looked into the availability of active metaverse applications and discovered that there is an inadequate number of applications due to various challenges that developers are currently facing. We built the requirements in two phases, focusing on user and developer perspectives, for creating immersive metaverse applications. Therefore, this vision paper takes on to address the challenges that are acting as a barrier currently for developing the metaverse applications. We conclude the paper by demonstrating the impact of the derived challenges on metaverse in education.
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Calif State Univ Fullerton, Dept Mkt, 800 N State Coll Blvd, Fullerton, CA 92831 USACalif State Univ Fullerton, Dept Mkt, 800 N State Coll Blvd, Fullerton, CA 92831 USA
机构:
Guangzhou Acad Fine Arts, Guangzhou, Peoples R China
Chinese Univ Hong Kong, Shenzhen, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou, Peoples R China
Lin, Zexin
Yao, Nanjun
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Guangzhou Acad Fine Arts, Guangzhou, Peoples R China
Chinese Univ Hong Kong, Shenzhen, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou, Peoples R China
Yao, Nanjun
Wu, Xiao
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White Matrix Inc, Nanjing, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou, Peoples R China
Wu, Xiao
Wang, Lin
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Guangzhou Acad Fine Arts, Guangzhou, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou, Peoples R China
Wang, Lin
2022 IEEE 24TH INTERNATIONAL WORKSHOP ON MULTIMEDIA SIGNAL PROCESSING (MMSP),
2022,
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Zhejiang Gongshang Univ, Sch Management & E business, Hangzhou, Peoples R ChinaZhejiang Gongshang Univ, Sch Management & E business, Hangzhou, Peoples R China
Nie, Qiuping
Ma, Long
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Zhejiang Gongshang Univ, Modern Business Res Ctr, Sch Business Adm, Hangzhou, Peoples R ChinaZhejiang Gongshang Univ, Sch Management & E business, Hangzhou, Peoples R China
Ma, Long
Li, Zhifu
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Zhejiang Gongshang Univ, Sch Business Adm, Hangzhou, Peoples R ChinaZhejiang Gongshang Univ, Sch Management & E business, Hangzhou, Peoples R China
机构:
Guangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China
Chinese Univ Hong Kong, Sch Sci & Engn, Shenzhen 518172, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China
Yao, Nanjun
Lin, Zexin
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机构:
Guangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China
Chinese Univ Hong Kong, Sch Sci & Engn, Shenzhen 518172, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China
Lin, Zexin
Wu, Xiao
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White Matrix Inc, Nanjing 210000, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China
Wu, Xiao
Wang, Lin
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Guangzhou Acad Fine Arts, Guangzhou 510006, Peoples R ChinaGuangzhou Acad Fine Arts, Guangzhou 510006, Peoples R China