Augmented feedback modes during functional grasp training with an intelligent glove and virtual reality for persons with traumatic brain injury

被引:2
作者
Liu, Mingxiao [1 ,2 ]
Wilder, Samuel [1 ,2 ]
Sanford, Sean [1 ,2 ]
Glassen, Michael [3 ]
Dewil, Sophie [1 ,2 ]
Saleh, Soha [3 ]
Nataraj, Raviraj [1 ,2 ]
机构
[1] Stevens Inst Technol, Dept Biomed Engn, Hoboken, NJ 07030 USA
[2] Stevens Inst Technol, Movement Control Rehabil MOCORE Lab, Altorfer Complex, Hoboken, NJ 07030 USA
[3] Kessler Fdn, Ctr Mobil & Rehabil Engn Res, Adv Rehabil Neuroimaging Lab, E Hanover, NJ 07936 USA
来源
FRONTIERS IN ROBOTICS AND AI | 2023年 / 10卷
关键词
traumatic brain injury; virtual reality; motor rehabilitation; sensory feedback; hand grasp; physical therapy; MOTOR FUNCTION-TEST; ENGAGEMENT; RECOVERY; MODERATE; CORTEX;
D O I
10.3389/frobt.2023.1230086
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Introduction: Physical therapy is crucial to rehabilitating hand function needed for activities of daily living after neurological traumas such as traumatic brain injury (TBI). Virtual reality (VR) can motivate participation in motor rehabilitation therapies. This study examines how multimodal feedback in VR to train grasp-and-place function will impact the neurological and motor responses in TBI participants (n = 7) compared to neurotypicals (n = 13).Methods: We newly incorporated VR with our existing intelligent glove system to seamlessly enhance the augmented visual and audio feedback to inform participants about grasp security. We then assessed how multimodal feedback (audio plus visual cues) impacted electroencephalography (EEG) power, grasp-and-place task performance (motion pathlength, completion time), and electromyography (EMG) measures.Results: After training with multimodal feedback, electroencephalography (EEG) alpha power significantly increased for TBI and neurotypical groups. However, only the TBI group demonstrated significantly improved performance or significant shifts in EMG activity.Discussion: These results suggest that the effectiveness of motor training with augmented sensory feedback will depend on the nature of the feedback and the presence of neurological dysfunction. Specifically, adding sensory cues may better consolidate early motor learning when neurological dysfunction is present. Computerized interfaces such as virtual reality offer a powerful platform to personalize rehabilitative training and improve functional outcomes based on neuropathology.
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页数:15
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