eAR: An Edge-Assisted and Energy-Efficient Mobile Augmented Reality Framework

被引:4
作者
Didar, Niloofar [1 ]
Brocanelli, Marco [1 ]
机构
[1] Wayne State Univ, Dept Comp Sci, Detroit, MI 48202 USA
关键词
Mobile augmented reality; energy efficiency; edge computing; virtual object optimization; IMAGE QUALITY ASSESSMENT; SCHEME;
D O I
10.1109/TMC.2022.3144879
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile Augmented Reality (MAR) apps may cause short battery life due to high-quality virtual objects rendered in the augmented environment. State-of-the-art solutions propose to balance energy consumption and user-experience using a static set of decimated object versions within the app. However, they do not consider that each object has unique characteristics, which highly influence how the user-perceived quality changes according to user-object distance and triangle count. As a result, they may lead to limited energy savings, a high storage overhead, and a high burden on the MAR app developer. In this paper, we propose eAR, an edge-assisted autonomous and energy-efficient framework for MAR apps designed to solve the limitations of state-of-the-art solutions. eAR features an offline software running on an edge server that leverages Image Quality Assessment (IQA) to model user-perceived quality for each virtual object in terms of triangle count and user-object distance. In addition, eAR features a runtime lightweight optimization algorithm that dynamically decides the most energy-efficient virtual object triangle count to request from the edge server based on (i) the per-object models of user-perceived quality, (ii) energy consumption models for mobile GPU and network interface, and (iii) a user path prediction system that estimates near-future user-object distances. eAR is completely autonomous and can be easily integrated into most MAR apps as an open-source library. Our results show that eAR can help reduce energy consumption by up to 16.5% while reducing storage overhead by almost 60% compared to existing schemes, with minimal MAR app developer effort and minimal impact on user-perceived quality.
引用
收藏
页码:3898 / 3909
页数:12
相关论文
共 66 条
[1]   Novel QoS-Guaranteed Orchestration Scheme for Energy-Efficient Mobile Augmented Reality Applications in Multi-Access Edge Computing [J].
Ahn, Jaewon ;
Lee, Joohyung ;
Niyato, Dusit ;
Park, Hong-Shik .
IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY, 2020, 69 (11) :13631-13645
[2]   A Novel Resolution and Power Control Scheme for Energy-Efficient Mobile Augmented Reality Applications in Mobile Edge Computing [J].
Ahn, Jaewon ;
Lee, Joohyung ;
Yoon, Sunghyun ;
Choi, Jun Kyun .
IEEE WIRELESS COMMUNICATIONS LETTERS, 2020, 9 (06) :750-754
[3]   Energy-Efficient Resource Allocation for Mobile Edge Computing-Based Augmented Reality Applications [J].
Al-Shuwaili, Ali ;
Simeone, Osvaldo .
IEEE WIRELESS COMMUNICATIONS LETTERS, 2017, 6 (03) :398-401
[4]  
Android, 2021, ARCORE
[5]  
[Anonymous], 2021, Forbes
[6]  
[Anonymous], 2015, P 13 ANN INT C MOB S
[7]  
Apple, 2021, ARKIT
[8]  
AYOUBI A., Ikea launches augmented reality application
[9]  
Bachhuber C., 2019, IEEE INT WORKSH MULT, P1
[10]   VECMAN: A Framework for Energy-Aware Resource Management in Vehicular Edge Computing Systems [J].
Bahreini, Tayebeh ;
Brocanelli, Marco ;
Grosu, Daniel .
IEEE TRANSACTIONS ON MOBILE COMPUTING, 2023, 22 (02) :1231-1245