Active learning strategies for robotic tactile texture recognition tasks

被引:1
|
作者
Das, Shemonto [1 ]
da Fonseca, Vinicius Prado [1 ]
Soares, Amilcar [2 ]
机构
[1] Mem Univ Newfoundland, Dept Comp Sci, St John, NF, Canada
[2] Linnaeus Univ, Dept Comp Sci & Media Technol, Vaxjo, Sweden
来源
基金
加拿大自然科学与工程研究理事会;
关键词
tactile sensing; texture classification; active learning; class imbalancement; time series; temporal features; PERCEPTION; WINDOW; MODEL;
D O I
10.3389/frobt.2024.1281060
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Accurate texture classification empowers robots to improve their perception and comprehension of the environment, enabling informed decision-making and appropriate responses to diverse materials and surfaces. Still, there are challenges for texture classification regarding the vast amount of time series data generated from robots' sensors. For instance, robots are anticipated to leverage human feedback during interactions with the environment, particularly in cases of misclassification or uncertainty. With the diversity of objects and textures in daily activities, Active Learning (AL) can be employed to minimize the number of samples the robot needs to request from humans, streamlining the learning process. In the present work, we use AL to select the most informative samples for annotation, thus reducing the human labeling effort required to achieve high performance for classifying textures. We also use a sliding window strategy for extracting features from the sensor's time series used in our experiments. Our multi-class dataset (e.g., 12 textures) challenges traditional AL strategies since standard techniques cannot control the number of instances per class selected to be labeled. Therefore, we propose a novel class-balancing instance selection algorithm that we integrate with standard AL strategies. Moreover, we evaluate the effect of sliding windows of two-time intervals (3 and 6 s) on our AL Strategies. Finally, we analyze in our experiments the performance of AL strategies, with and without the balancing algorithm, regarding f1-score, and positive effects are observed in terms of performance when using our proposed data pipeline. Our results show that the training data can be reduced to 70% using an AL strategy regardless of the machine learning model and reach, and in many cases, surpass a baseline performance. Finally, exploring the textures with a 6-s window achieves the best performance, and using either Extra Trees produces an average f1-score of 90.21% in the texture classification data set.
引用
收藏
页数:18
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