Metameric Inpainting for Image Warping

被引:0
|
作者
dos Anjos, Rafael Kuffner [1 ]
Walton, David [2 ]
Aksit, Kaan [2 ]
Friston, Sebastian [2 ]
Swapp, David [2 ]
Steed, Anthony [2 ]
Ritschel, Tobias [2 ]
机构
[1] Univ Leeds, Leeds LS2 9JT, W Yorkshire, England
[2] UCL, London WC1E 6BT, England
基金
英国工程与自然科学研究理事会;
关键词
Real-time systems; Visualization; Rendering (computer graphics); Neural networks; Image color analysis; Task analysis; Visual perception; Inpainting; warping; perception; real-time rendering;
D O I
10.1109/TVCG.2022.3216712
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Image-warping, a per-pixel deformation of one image into another, is an essential component in immersive visual experiences such as virtual reality or augmented reality. The primary issue with image warping is disocclusions, where occluded (and hence unknown) parts of the input image would be required to compose the output image. We introduce a new image warping method, Metameric image inpainting - an approach for hole-filling in real-time with foundations in human visual perception. Our method estimates image feature statistics of disoccluded regions from their neighbours. These statistics are inpainted and used to synthesise visuals in real-time that are less noticeable to study participants, particularly in peripheral vision. Our method offers speed improvements over the standard structured image inpainting methods while improving realism over colour-based inpainting such as push-pull. Hence, our work paves the way towards future applications such as depth image-based rendering, 6-DoF 360 rendering, and remote render-streaming.
引用
收藏
页码:5511 / 5522
页数:12
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