Comparison of Physiological Cues for Cognitive Load Measures in VR
被引:4
作者:
论文数: 引用数:
h-index:
机构:
Ahmadi, Mohammad
[1
]
Bai, Huidong
论文数: 0引用数: 0
h-index: 0
机构:
Univ Auckland, Empath Comp Lab, Auckland, New ZealandUniv Auckland, Empath Comp Lab, Auckland, New Zealand
Bai, Huidong
[1
]
Chatburn, Alex
论文数: 0引用数: 0
h-index: 0
机构:
Univ South Australia, Adelaide, SA, AustraliaUniv Auckland, Empath Comp Lab, Auckland, New Zealand
Chatburn, Alex
[2
]
Najafabadi, Marzieh Ahmadi
论文数: 0引用数: 0
h-index: 0
机构:
Univ Ontario Inst Technol, Oshawa, ON, CanadaUniv Auckland, Empath Comp Lab, Auckland, New Zealand
Najafabadi, Marzieh Ahmadi
[3
]
Wunsche, Burkhard C.
论文数: 0引用数: 0
h-index: 0
机构:
Univ Auckland, Sch Comp Sci, Auckland, New ZealandUniv Auckland, Empath Comp Lab, Auckland, New Zealand
Wunsche, Burkhard C.
[4
]
论文数: 引用数:
h-index:
机构:
Billinghurst, Mark
[1
]
机构:
[1] Univ Auckland, Empath Comp Lab, Auckland, New Zealand
[2] Univ South Australia, Adelaide, SA, Australia
[3] Univ Ontario Inst Technol, Oshawa, ON, Canada
[4] Univ Auckland, Sch Comp Sci, Auckland, New Zealand
来源:
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
|
2023年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
D O I:
10.1109/VRW58643.2023.00261
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
Cognitive load (CL) is an important measure for detecting whether a user is struggling with a task. Many researchers have investigated physiological cues for measuring CL, such as pupil dilation, galvanic skin response (GSR), heart rate, and electroencephalography (EEG). However, physical activity can often affect the measured signals, so it is unclear how suitable these measures are for use in Virtual Reality (VR). In this paper we present a VR game, PlayMeBack, for measuring users' CL using different physiological cues. In the game, the user is shown different patterns of tiles lighting up and is asked to replay the patterns by pressing tiles in the same sequence. Task difficulty increases with the length of the lighting pattern. We found that for this type of VR environment, EEG and GSR are the most reliable physiological cues for measuring the user's cognitive load, whereas pupil dilation and heart rate did not vary significantly with increasing task difficulty.
机构:
Univ Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USAUniv Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USA
Delorme, A
;
Makeig, S
论文数: 0引用数: 0
h-index: 0
机构:
Univ Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USAUniv Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USA
机构:
Univ Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USAUniv Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USA
Delorme, A
;
Makeig, S
论文数: 0引用数: 0
h-index: 0
机构:
Univ Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USAUniv Calif San Diego, Inst Neural Computat, Swartz Ctr Computat Neurosci, La Jolla, CA 92093 USA