Game as a Learning Tool in Higher Education

被引:1
作者
Valladares, Valeska Ormazabal [1 ]
Montes, Lilian Hernandez [2 ]
Arbalti, Felipe Zuniga [1 ]
机构
[1] Univ Concepcion, Concepcion, Chile
[2] Univ Catolica Santisima Concepcion, Concepcion, Chile
来源
REVISTA ELECTRONICA DE INVESTIGACION EDUCATIVA | 2023年 / 25卷
关键词
learning; game; educational game; higher education; GAMIFICATION;
D O I
10.24320/redie.2023.25.e28.4952
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The aim of this research is to evaluate whether using games improves students' learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The Alphabet Game, and a card game). Student perception of the strategy was assessed, and pretests, posttests, and examinations were conducted to determine the impact of these strategies on grades. The results revealed a favorable evaluation of games as an innovative learning and teaching strategy; the pretests and posttests showed an increase in grades after the game activity. In conclusion, games are a learning tool that makes it possible to integrate skills and motivate students in a dynamic and creative manner.
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页数:11
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