Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study

被引:6
作者
Parker, Sheridan M. [1 ]
Andreasen, Sydney C. [1 ]
Ricks, Brian [2 ]
Kaipust, Mark S. [3 ]
Zuniga, Jorge [1 ]
Knarr, Brian A. [1 ]
机构
[1] Univ Nebraska, Dept Biomech, 6160 Univ Dr S, Omaha, NE 68182 USA
[2] Univ Nebraska, Dept Comp Sci, Omaha, NE 68182 USA
[3] Creighton Univ, Dept Occupat Therapy, Omaha, NE 68178 USA
关键词
Virtual reality; box and block test; chronic stroke; functional near-infra-red spectroscopy; fNIRS; rehabilitation; STROKE; REHABILITATION; RECOVERY;
D O I
10.1080/17483107.2022.2085334
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose Immersive Virtual Reality (VR) systems allow for highly repetitive tasks to be performed within a virtual environment that increases practice in home environments. VR can increase access to rehabilitation by reducing access barriers. However, rehabilitation outcomes between immersive VR systems and conventional physical rehabilitation are not well understood. The purpose of this case study was to assess the use of a custom clinically based VR simulation for testing gross hand dexterity with an individual with chronic stroke. Materials and methods The participant performed the box and blocks test (BBT) in an immersive VR environment and a physical environment. Three trials of the BBT were performed with their less-affected and affected hands each in both environments while measuring cortical activity using fNIRS. Rests were given between trials and environment conditions. Results Our results show that there was no statistical difference in the number of blocks moved between the physical and VR BBT for both the affected and less-affected hands. Furthermore, our results also indicate no statistically significant difference between the physical BBT and VR BBT conditions on contralateral motor cortex activation, suggesting that cortical involvement is comparable between physical and VR conditions. Conclusions These results suggest that an immersive VR system may be able to elicit functional and motor cortex activations that are comparable to the conventional physical BBT. Importantly, these findings highlights the potential benefits of VR therapy as a remote therapy intervention and/or to increase the effectiveness and practicality of current in-person rehabilitation programs.
引用
收藏
页码:273 / 280
页数:8
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