Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study

被引:6
作者
Aguilar-Cruz, Paola Julie [1 ,2 ]
Wang, Peiyu [1 ]
Xiang, Zongping [3 ]
Luo, Heng [1 ]
机构
[1] Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan 430079, Peoples R China
[2] Univ Amazonia, Fac Educ, Licenciatura Lenguas Extranjeras con Enfasis ingle, Florencia 180001, Colombia
[3] Cent China Normal Univ, Sch Foreign Languages, Wuhan 430079, Peoples R China
基金
中国国家自然科学基金;
关键词
serious games; game-based learning; vocabulary learning; engagement; Colombia; AFFECTIVE OUTCOMES; EDUCATIONAL GAME; ENGLISH; EXPERIENCES; ENGAGEMENT;
D O I
10.3390/su15107817
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Game-based learning (GBL) places high demand on educational resources and has been widely practiced in classrooms in many developed countries; however, few studies on GBL and its influencing factors have been conducted in developing countries. To address this research gap, a mixed-methods study was conducted in a state high school in the Amazon region of Colombia with 64 tenth-graders who were learning English as a foreign language to identify the factors that affect learners' learning outcomes when serious games are applied to vocabulary learning, with a specific focus on learning engagement. This study drew on both quantitative and qualitative data collected from surveys, interviews, and pre- and post-tests. The results showed that engagement and prior knowledge can positively predict GBL outcomes, while contextual factors and family condition had an adverse impact on GBL outcomes (Adjusted R-2 = 0.635, p < 0.01). The results also indicated that a male student with a higher level of prior knowledge would be more likely to achieve good grades in GBL. Based on the study results, several implications are proposed for incorporating serious games for vocabulary learning in less-developed regions. This study results provide important practical implications for high schools in developing countries to implementing GBL.
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页数:16
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