Radio Interference of Wireless Networks and the Impact of AR/VR Applications in Industrial Environments

被引:1
作者
Dionisio, Rogerio [1 ,2 ,3 ]
Ribeiro, Fernando [1 ,2 ]
Metrolho, Jose [1 ,2 ]
机构
[1] Polytech Inst Castelo Branco, P-6000081 Castelo Branco, Portugal
[2] DiSAC Res Unit Digital Serv Applicat & Contents, P-6000767 Castelo Branco, Portugal
[3] INESC TEC Inst Syst & Comp Engn Technol & Sci, P-4200465 Porto, Portugal
关键词
AR; VR mobile applications; edge computing; industrial wireless systems; Industry; 4; 0; mobile augmented reality; radio interference; MOBILE AUGMENTED REALITY; PERFORMANCE; CHALLENGES; FUTURE;
D O I
10.3390/electronics12010067
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The use of wireless communications systems on the factory shop floor is becoming an appealing solution with many advantages compared to cable-based solutions, including low cost, easy deployment, and flexibility. This, combined with the continuous growth of low-cost mobile devices, creates opportunities to develop innovative and powerful applications that, in many cases, rely on computing and memory-intensive algorithms and low-latency requirements. However, as the density of connected wireless devices increases, the spectral noise density rises, and, consequently, the radio interference between radio devices increase. In this paper, we discuss how the density of AR/VR mobile applications with high throughput and low latency affect industrial environments where other wireless devices use the same frequency channel. We also discuss how the growing number of these applications may have an impact on the radio interference of wireless networks. We present an agnostic methodology to assess the radio interferences between wireless communication systems on the factory floor by using appropriate radio and system models. Several interference scenarios are simulated between commonly used radio systems: Bluetooth, Wi-Fi, and WirelessHART, using SEAMCAT. For a 1% probability of interference and considering a criterion of C/I = 14 dB, the simulations on an 80 m x 80 m factory shop floor show that low-bandwidth systems, such as Bluetooth and WirelessHART, can coexist with high-bandwidth and low-latency AR/VR applications running on Wi-Fi mobile terminals if the number of 11 Wi-Fi access points and 80 mobile AR/VR devices transmitting simultaneously is not exceeded.
引用
收藏
页数:19
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