Dissecting human anatomy learning process through anatomical education with augmented reality: AEducAR 2.0, an updated interdisciplinary study

被引:3
|
作者
Neri, Irene [1 ]
Cercenelli, Laura [2 ]
Marcuccio, Massimo [3 ]
Lodi, Simone [1 ]
Koufi, Foteini-Dionysia [1 ]
Fazio, Antonietta [1 ]
Marvi, Maria Vittoria [1 ]
Marcelli, Emanuela [2 ]
Billi, Anna Maria [1 ]
Ruggeri, Alessandra [1 ]
Tarsitano, Achille [4 ,5 ]
Manzoli, Lucia [1 ]
Badiali, Giovanni [4 ,5 ]
Ratti, Stefano [1 ]
机构
[1] Univ Bologna, Anat Ctr, Dept Biomed & Neuromotor Sci DIBINEM, Cellular Signalling Lab, I-40126 Bologna, Italy
[2] Univ Bologna, Dept Med & Surg Sci DIMEC, eDIMES Lab Lab Bioengn, Bologna, Italy
[3] Univ Bologna, Dept Educ Sci Giovanni Maria Bertin, Bologna, Italy
[4] Univ Bologna, Dept Biomed & Neuromotor Sci DIBINEM, I-40126 Bologna, Italy
[5] IRCCS Azienda Osped Univ Bologna, Dept Maxillo Facial Surg, Bologna, Italy
关键词
3D printing; anatomical education; augmented reality; blended learning; human anatomy; learning process; medical students; TECHNOLOGIES; PERSPECTIVES; SCIENCES; IMPACT;
D O I
10.1002/ase.2389
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Anatomical education is pivotal for medical students, and innovative technologies like augmented reality (AR) are transforming the field. This study aimed to enhance the interactive features of the AEducAR prototype, an AR tool developed by the University of Bologna, and explore its impact on human anatomy learning process in 130 second-year medical students at the International School of Medicine and Surgery of the University of Bologna. An interdisciplinary team of anatomists, maxillofacial surgeons, biomedical engineers, and educational scientists collaborated to ensure a comprehensive understanding of the study's objectives. Students used the updated version of AEducAR, named AEducAR 2.0, to study three anatomical topics, specifically the orbit zone, facial bones, and mimic muscles. AEducAR 2.0 offered two learning activities: one explorative and one interactive. Following each activity, students took a test to assess learning outcomes. Students also completed an anonymous questionnaire to provide background information and offer their perceptions of the activity. Additionally, 10 students participated in interviews for further insights. The results demonstrated that AEducAR 2.0 effectively facilitated learning and students' engagement. Students totalized high scores in both quizzes and declared to have appreciated the interactive features that were implemented. Moreover, interviews shed light on the interesting topic of blended learning. In particular, the present study suggests that incorporating AR into medical education alongside traditional methods might prove advantageous for students' academic and future professional endeavors. In this light, this study contributes to the growing research emphasizing the potential role of AR in shaping the future of medical education.
引用
收藏
页码:693 / 711
页数:19
相关论文
共 6 条
  • [1] Sophisticated Learning: Augmented Reality to Study Human Models in Medical Education
    Surapaneni, Krishna Mohan
    MEDICAL SCIENCE EDUCATOR, 2023, 33 (05) : 1287 - 1287
  • [2] Sophisticated Learning: Augmented Reality to Study Human Models in Medical Education
    Krishna Mohan Surapaneni
    Medical Science Educator, 2023, 33 : 1287 - 1287
  • [3] Learning and teaching human anatomy through virtual reality:: functional and clinical study of the knee joint
    Marchal, J. A.
    Hita, F.
    Peran, M.
    Martinez-Amat, A.
    Rodriguez-Serrano, F.
    Boulaiz, H.
    Prados, J. C.
    Velez, C.
    Melguizo, C.
    Caba, O.
    Ogayar, C. J.
    Jimenez, J. R.
    Segura, R. J.
    Aranega, A.
    JOURNAL OF ANATOMY, 2007, 210 (05) : 619 - 619
  • [4] An Interdisciplinary and Immersive Real-Time Learning Experience in Adolescent Nutrition Education Through Augmented Reality Integrated With Science, Technology, Engineering, and Mathematics
    Kalimuthu, Ilavarasi
    Karpudewan, Mageswary
    Baharudin, Siti Mastura
    JOURNAL OF NUTRITION EDUCATION AND BEHAVIOR, 2023, 55 (12) : 914 - 923
  • [5] The Usefulness of Magnetic Resonance Angiography to Analyze the Variable Arterial Facial Anatomy in an Effort to Reduce Filler-Associated Blindness: Anatomical Study and Visualization Through an Augmented Reality Application
    Mespreuve, Marc
    Waked, Karl
    Collard, Barbara
    De Ranter, Joris
    Vanneste, Francis
    Hendrickx, Benoit
    AESTHETIC SURGERY JOURNAL OPEN FORUM, 2021, 3 (03):
  • [6] Three-dimensional Virtual Reality as an Innovative Teaching and Learning Tool for Human Anatomy Courses in Medical Education: A Mixed Methods Study
    Alharbi, Yasser
    Al-Mansour, Mubarak
    Al-Saffar, Radi
    Garman, Abdullah
    Al-Radadi, Abdulrahman
    CUREUS JOURNAL OF MEDICAL SCIENCE, 2020, 12 (02)