Is the COVID-19 bad news game good news? Testing whether creating and disseminating fake news about vaccines in a computer game reduces people's belief in anti-vaccine arguments

被引:2
作者
Redzio, Anna Magdalena [1 ,3 ]
Izydorczak, Kamil [2 ]
Muniak, Pawel [1 ]
Kulesza, Wojciech [1 ]
Dolinski, Dariusz [2 ]
机构
[1] SWPS Univ Social Sci & Humanities, Dept Psychol Warsaw, Warsaw, Poland
[2] SWPS Univ Social Sci & Humanities, Dept Psychol Wroc law, Warsaw, Poland
[3] SWPS Univ Social Sci & Humanities, Ul Chodakowska 19-31, PL-03815 Warsaw, Poland
关键词
Vaccination eagerness; COVID-19; Inoculation theory; Fake news; Game reducing belief in fake news; Attitudes changing via playing a game; INOCULATION; ATTITUDES; MEASLES; EUROPE;
D O I
10.1016/j.actpsy.2023.103930
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Improving vaccination eagerness is crucial, especially during the ongoing COVID-19 pandemic and establishing new procedures to achieve that goal is highly important. Previous research (Roozenbeek & van der Linden, 2019a, 2019b) has indicated that playing the "Bad News" game, in which a player spreads fake news to gain followers, reduces people's belief in fake news. The goal of the present paper was to test an analogous new game called "COVID-19 Bad News (CBN)" to improve one's eagerness to vaccinate against coronavirus. CBN was constructed to examine whether creating and disseminating fake news focused on vaccinations and the COVID-19 pandemic has a similar effect and improves people's attitudes toward vaccination. Two experiments were conducted where participants played CBN or Tetris and afterwards evaluated the credibility of statements about vaccines against COVID-19 and finally filled out a questionnaire concerning their attitudes toward vaccination. The results show that playing CBN does not reduce evaluations of the credibility of all statements that are un-favorable to vaccines (false as well as true). Additionally, it does not enhance readiness to vaccinate. Future research and limitations are discussed.
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页数:13
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