共 170 条
[21]
Ben-Ari M., 2018, ELEMENTS OF ROBOTICS
[22]
University Level Learning and Teaching via E-Learning Platforms
[J].
3RD INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND QUANTITATIVE MANAGEMENT, ITQM 2015,
2015, 55
:1366-1373
[23]
E-learning Platforms in Higher Education. Case Study
[J].
2ND INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND QUANTITATIVE MANAGEMENT, ITQM 2014,
2014, 31
:1170-1176
[25]
A survey of augmented reality
[J].
Foundations and Trends in Human-Computer Interaction,
2014, 8 (2-3)
:73-272
[27]
Blessinger P., 2013, Increasing Student Engagement and Retention Using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies
[28]
Immersive technologies and language learning
[J].
FOREIGN LANGUAGE ANNALS,
2018, 51 (01)
:225-232
[29]
Borenstein Jason, 2021, AI Ethics, V1, P61, DOI [10.1007/s43681-020-00002-7, 10.1007/s43681-020-00002-7]
[30]
Bourguet ML, 2020, PR IEEE INT CONF TEA, P127, DOI [10.1109/TALE48869.2020.9368438, 10.1109/tale48869.2020.9368438]