How gamifying AI shapes customer motivation, engagement, and purchase behavior

被引:14
|
作者
Elmashhara, Maher Georges [1 ]
De Cicco, Roberta [2 ]
Silva, Susana C. [1 ,3 ]
Hammerschmidt, Maik [4 ,5 ]
Silva, Maria Levi [3 ]
机构
[1] Univ Catol Portuguesa, Res Ctr Management & Econ, Porto, Portugal
[2] Univ Urbino Carlo Bo, Dept Commun Sci Humanities & Int Studies, Urbino, Italy
[3] Univ Catolica Portuguesa, Catolica Porto Business Sch, Porto, Portugal
[4] Univ Goettingen, Dept Mkt & Ebusiness, Retail Logist & Innovat Lab, Gottingen, Germany
[5] Univ Goettingen, Dept Mkt & Ebusiness, Pl Goettinger Sieben 3, D-37073 Gottingen, Germany
关键词
artificial intelligence; customer engagement; gamification; gamified chatbots; perceived autonomy; purchase behavior; utilitarian and hedonic motivations; SCALE DEVELOPMENT; BRAND ENGAGEMENT; GAMIFICATION; GAMES; FUN; UTILITARIAN; CONSUMPTION; VALIDATION; PRODUCT; PLAY;
D O I
10.1002/mar.21912
中图分类号
F [经济];
学科分类号
02 ;
摘要
Recently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.
引用
收藏
页码:134 / 150
页数:17
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