From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms

被引:2
|
作者
Cui, Zhuoyao [1 ,3 ]
Yang, Haochen [2 ]
机构
[1] Sungkyunkwan Univ, Seoul, South Korea
[2] Emerson Coll, Boston, MA USA
[3] Sungkyunkwan Univ, Dept Film Televis & Multimedia, 25-2 Sungkyunkwan-Ro, Seoul 03063, South Korea
来源
SAGE OPEN | 2023年 / 13卷 / 04期
关键词
active learning intentions; digital learning platforms; game elements; situational perspective; game behavior patterns; SERIOUS GAMES; GAMIFICATION; PERSPECTIVE;
D O I
10.1177/21582440231208932
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model and validated it using data from 492 respondents collected via questionnaires. Our findings suggest that while social elements enhance active learning intentions, both achievement and immersive elements tend to weaken them. Notably, the spirituality of the learning place serves as a mediator in the relationship between game elements and active learning intentions. Furthermore, we emphasize the moderating effects of different game behavior patterns. This research enriches our comprehension of game elements' role in shaping active learning intentions on digital platforms, offering valuable insights for educators and platform developers.
引用
收藏
页数:16
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