共 13 条
- [1] [Anonymous], 2013, System usability scale (sus)
- [2] [Anonymous], 1996, Usability evaluation
- [3] Coenen T., 2013, ACM J Comput Cult Herit, V6, P8, DOI DOI 10.1145/2460376.2460379
- [4] Serious Games at the Service of Cultural Heritage and Tourism [J]. TOURISM, CULTURE AND HERITAGE IN A SMART ECONOMY, 2017, : 3 - 17
- [5] HoloCities: A Shared Reality application for Collaborative Tourism [J]. INTERNATIONAL CONFERENCE FLORENCE HERI-TECH: THE FUTURE OF HERITAGE SCIENCE AND TECHNOLOGIES, 2020, 949
- [6] Iatsyshyn A.V., 2020, Application of augmented reality technologies for educationprojectpreparation
- [7] Leclet-Groux D., 2013, 2013 Digital Heritage International Congress (DigitalHeritage). Federating the 19th Int'I VSMM, 10th Eurographics GCH, & 2nd UNESCO Memory of the World Conferences, plus special sessions from CAA, Arqueologico 2.0, Space2Place, ICOMOS ICIP & CIPA, EU projects, et al. Proceedings, P409
- [8] Michael D. R., 2005, SERIOUS GAMES GAMES
- [10] The ebb and flow of online learning [J]. COMPUTERS IN HUMAN BEHAVIOR, 2005, 21 (05) : 745 - 771