Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement

被引:11
作者
Alam, Md. I. [1 ]
Malone, Lauren [2 ]
Nadolny, Larysa [3 ]
Brown, Michael [1 ]
Cervato, Cinzia [1 ]
机构
[1] Iowa State Univ, Sch Educ, Ames, IA 50011 USA
[2] Univ Tampa, Dept Commun, Tampa, FL USA
[3] Rightpoint Consulting LLC, Chicago, IL USA
关键词
21st century abilities; games; human-computer interface; post-secondary education; teaching; learning strategies; GAME; GAMIFICATION; DESIGN; ENGAGEMENT; FRAMEWORK; EDUCATION;
D O I
10.1111/jcal.12853
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BackgroundThe substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. ObjectivesThis study explores the student experiences and academic achievements using a gamified dashboard in a large, introductory STEM course. MethodsWe examined two groups of students enrolled in different sections of a one-semester-long physical geology course with a total enrollment of 223 students. The only difference between the groups was that one had access to the dashboard. The data collection included students' assignments, overall performances, and exam scores. Students in both sections completed a Science Literacy Concept Inventory survey at the beginning and end of the term. Additionally, students completed an end-of-term survey containing open-ended questions on their experience and interactions with specific elements. ResultsStudents shared mostly positive comments about their experience with the dashboard, and the final grade of students with access to the dashboard was 13% higher, on average, compared to their peers in the non-dashboard section. ConclusionWith low costs and little time invested, gamified dashboards could have a significant impact on student performance in large STEM lecture courses.
引用
收藏
页码:1436 / 1449
页数:14
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