Real-Time Optimized Clustering and Caching for 6G Satellite-UAV-Terrestrial Networks

被引:13
作者
Nguyen, Minh-Hien T. [1 ]
Bui, Tinh T. [2 ,3 ]
Nguyen, Long D. [4 ]
Garcia-Palacios, Emiliano [1 ]
Zepernick, Hans-Jurgen [5 ]
Shin, Hyundong [6 ]
Duong, Trung Q. [7 ,8 ]
机构
[1] Queens Univ Belfast, Belfast BT7 1NN, North Ireland
[2] Ho Chi Minh City Univ Technol, Ho Chi Minh City 700000, Vietnam
[3] BTS Technol Solut Co Ltd, Ho Chi Minh City 700000, Vietnam
[4] Duy Tan Univ, Inst Res & Dev, Da Nang 550000, Vietnam
[5] Blekinge Inst Technol, S-37141 Karlskrona, Sweden
[6] Kyung Hee Univ, Dept Elect & Informat Convergence Engn, Yongin 446701, Gyeonggi Do, South Korea
[7] Queens Univ Belfast, Sch Elect Elect Engn & Comp Sci, Belfast BT7 1NN, North Ireland
[8] Kyung Hee Univ, Dept Elect Engn, Yongin 17104, Gyeonggi Do, South Korea
基金
新加坡国家研究基金会;
关键词
UAV-aided ISTN; caching; game theory; genetic algorithm; real-time optimization;
D O I
10.1109/TITS.2023.3287279
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
In this paper, we consider an Internet-of-Things network supported by several satellites and multiple cache-assisted unmanned aerial vehicles (UAVs). Due to the long-distance transmission and detrimental effects from the transmission environment, the latency can be extremely high, especially in the presence of backhaul congestion. Therefore, we formulate an optimisation problem with the aim of minimising the total network latency. To reduce the complexity of the original problem, it is divided into three sub-problems, namely, clustering ground users associated with UAVs, cache placement in UAVs (to support the network in avoiding backhaul congestion), and power allocation for satellites and UAVs. We propose a distributed optimisation method consisting of: a non-cooperative game is designed to obtain the solution to the clustering problem; a genetic algorithm, which is powerful in the scenario of many variables, is employed to obtain the optimal solution to the high-complexity caching problem; and a quick estimation technique is used for power allocation. Additionally, a centralised optimisation method is presented as a benchmark. Simulation results show that although the distributed method leads to network latency of approximately 30% higher than the centralised method, it takes significantly less time to execute and is suitable for systems requiring strict real-time computing constraints. Furthermore, the numerical results prove the efficiency of our methods compared with other conventional ones.
引用
收藏
页码:3009 / 3019
页数:11
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