Me, myself, and I: Image concerns and honesty in immersive VR

被引:3
|
作者
Litvinova, Yulia [1 ,2 ,3 ]
Rilke, Rainer Michael [1 ]
Guenther, Christina [1 ]
机构
[1] WHU Otto Beisheim Sch Management, Econ Grp, Burgpl 2, D-56179 Vallendar, Germany
[2] Univ Liechtenstein, Inst Informat Syst, Furst Franz Josef Str, FL-9490 Vaduz, Liechtenstein
[3] Max Planck Inst Intelligent Syst, Heisenbergstr 3, D-70569 Stuttgart, Germany
关键词
Self-image concerns; Social-image concerns; High-immersive virtual reality; Experiment; Avatar identification; SOCIAL NORMS; SELF-AWARENESS; VIRTUAL WORLD; AVATAR; ONLINE; COMMUNICATION; IDENTITY; GAMES; IDENTIFICATION; DISCREPANCY;
D O I
10.1016/j.chb.2023.107950
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
We investigate how image concerns in high-immersive virtual reality (VR) can influence ethical behavior. We set up a VR-based laboratory experiment in which participants can increase their payoff by being dishonest, and implement treatments that are expected to trigger self-image and social-image concerns known from non-VR environments. Our results suggest that these simple cues fail to have similar effects in VR. We lay out several mechanisms rooted in self-discrepancy theory and the concept of avatar identification that can prevent image concerns from unfolding in VR. We discuss how, in high-immersive virtual environments, these mechanisms may intertwine and offset each other. We suggest the practical relevance of our study in light of the anticipated increase in metaverse use.
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页数:13
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