The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis

被引:0
|
作者
Yilmaz, Nihal [1 ]
Kosehasanogullari, Meryem [2 ]
机构
[1] Usak Univ, Dept Phys Med & Rehabil, Med Sch, Usak, Turkiye
[2] Adana City Training & Res Hosp, Dept Phys Med & Rehabil, Adana, Turkiye
关键词
Exercises; Exergames; Balance; Osteoporosis; OLDER-ADULTS; EXERGAMES; RELIABILITY; IMPROVE; SCALE;
D O I
10.1007/s00296-024-05569-6
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
To investigate and compare the effectiveness of Nintendo Wii games and home exercises on balance functions in patients with osteoporosis, an important disease adversely affecting balance functions. The patients included in the study were randomized into two groups the Wii exercise group (n = 30) and the home exercise group (n = 30). Wii exercise group performed balance exercises with a Nintendo Wii device and balance board three times a week for 12 weeks under the supervision of a physiotherapist in the hospital, and home exercise group was prescribed home exercises three days a week for 12 weeks. Balance functions were evaluated with the timed up-and-go-test and Berg Balance Scale, and the fall risk was evaluated with the Falls Efficacy Scale at the beginning and end of 12 weeks of treatment. Comparison of pre- and post-treatment timed up-and-go-test, Berg Balance Scale, and Falls Efficacy Scale results in both groups revealed statistically significant improvements (p = 0.001; p < 0.05). Furthermore, post-treatment test scores between the two groups demonstrated a significant enhancement in Wii exercise group regarding the Berg Balance Scale score (Mean +/- SD 52.9 +/- 3.63) (p = 0.001; p < 0.05). Within the osteoporotic population, balance functions serve as robust predictors of fall risk. Improvement in balance functions is crucial for the prevention of falls and subsequent osteoporotic fractures. In our study, we found that balance exercises performed with Wii games are effective in improving balance functions in patients with osteoporosis.
引用
收藏
页码:1071 / 1076
页数:6
相关论文
共 50 条
  • [31] The effect of six week virtual reality training on the improvement of functional balance in women with type-I osteoporosis: A preliminary study
    Mohammad Kazem Rezaei
    Giti Torkaman
    Fariba Bahrami
    Noushin Bayat
    Sport Sciences for Health, 2023, 19 : 185 - 194
  • [32] The effect of six week virtual reality training on the improvement of functional balance in women with type-I osteoporosis: A preliminary study
    Rezaei, Mohammad Kazem
    Torkaman, Giti
    Bahrami, Fariba
    Bayat, Noushin
    SPORT SCIENCES FOR HEALTH, 2023, 19 (01) : 185 - 194
  • [33] Home-Based Exercise Program Improves Balance and Fear of Falling in Community-Dwelling Older Adults with Mild Alzheimer's Disease: A Pilot Study
    Padala, Kalpana P.
    Padala, Prasad R.
    Lensing, Shelly Y.
    Dennis, Richard A.
    Bopp, Melinda M.
    Roberson, Paula K.
    Sullivan, Dennis H.
    JOURNAL OF ALZHEIMERS DISEASE, 2017, 59 (02) : 565 - 574
  • [34] Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
    Rubio-Arias, Jacobo a.
    Verdejo-Herrero, Alberto
    Andreu-Caravaca, Luis
    Ramos-Campo, Domingo J.
    VIRTUAL REALITY, 2024, 28 (01)
  • [35] Predictive Effects of Different Clinical Balance Measures and the Fear of Falling on Falls in Postmenopausal Women Aged 50 Years and Over
    Ersoy, Yuksel
    MacWalter, Ronald S.
    Durmus, Bekir
    Altay, Zuhal E.
    Baysal, Ozlem
    GERONTOLOGY, 2009, 55 (06) : 660 - 665
  • [36] Efficacy of exercise on balance, fear of falling, and risk of falls in patients with diabetic peripheral neuropathy: a systematic review and meta-analysis
    de Oliveira Lima, Renata Aparecida
    Piemonte, Gabriela Andrade
    Nogueira, Celia Regina
    Nunes-Nogueira, Vania dos Santos
    ARCHIVES OF ENDOCRINOLOGY METABOLISM, 2021, 65 (02): : 198 - 211
  • [37] Virtual Reality Balance Games Provide Little Muscular Challenge to Prevent Muscle Weakness in Healthy Older Adults
    de Vries, Aijse W.
    Willaert, Jente
    Jonkers, Ilse
    van Dieen, Jaap H.
    Verschueren, Sabine M. P.
    GAMES FOR HEALTH JOURNAL, 2020, 9 (03) : 227 - 236
  • [38] A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients
    Ortiz Gutierrez, Rosa
    Galan del Rio, Fernando
    Cano de la Cuerda, Roberto
    Alguacil Diego, Isabel M.
    Diego, Alguacil
    Arroyo Gonzalez, Rafael
    Miangolarra Page, Juan Carlos
    NEUROREHABILITATION, 2013, 33 (04) : 545 - 554
  • [39] Effects of Fear of Falling on the Single-Step Threshold for Lateral Balance Recovery in Older Women
    Tashiro, Hideyuki
    Sato, Yui
    Fukumoto, Kanta
    Toki, Megumi
    Kozuka, Naoki
    JOURNAL OF GERIATRIC PHYSICAL THERAPY, 2023, 46 (02) : 116 - 121
  • [40] Postural Sway, Balance Confidence, and Fear of Falling in Women With Knee Osteoarthritis in Comparison to Matched Controls
    Taglietti, Marcelo
    Dela Bela, Lais Faganello
    Dias, Josilainne Marcelino
    Marcondes Pelegrinelli, Alexandre Roberto
    Nogueira, Jessyca Fernandes
    Batista Junior, Joao Pedro
    da Silva Carvalho, Rodrigo Gustavo
    McVeigh, Joseph Gerard
    Facci, Ligia Maria
    Moura, Felipe Arruda
    Cardoso, Jefferson Rosa
    PM&R, 2017, 9 (08) : 774 - 780