High-Resolution Volumetric Reconstruction for Clothed Humans

被引:2
作者
Tang, Sicong [1 ]
Wang, Guangyuan [2 ]
Ran, Qing [2 ]
Li, Lingzhi [2 ]
Shen, Li [2 ]
Tan, Ping [1 ]
机构
[1] Simon Fraser Univ, Sch Comp, 8888 Univ Dr, Burnaby, BC V5A 1S6, Canada
[2] Alibaba Grp, 969 West Wen Yi Rd, Hangzhou 311121, Zhejiang, Peoples R China
来源
ACM TRANSACTIONS ON GRAPHICS | 2023年 / 42卷 / 05期
关键词
Clothed human; 3D reconstruction; MODEL;
D O I
10.1145/3606032
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1-6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and demonstrate that better performance can be achieved with proper system design. The volumetric representation offers significant advantages in leveraging 3D spatial context through 3D convolutions, and the notorious quantization error is largely negligible with a reasonably large yet affordable volume resolution, e.g., 512. To handle memory and computation costs, we propose a sophisticated coarse-to-fine strategy with voxel culling and subspace sparse convolution. Our method starts with a discretized visual hull to compute a coarse shape and then focuses on a narrow band nearby the coarse shape for refinement. Once the shape is reconstructed, we adopt an image-based rendering approach, which computes the colors of surface points by blending input images with learned weights. Extensive experimental results showthat ourmethod significantly reduces the mean point-to-surface (P2S) precision of state-of-the-art methods by more than 50% to achieve approximately 2mm accuracy with a 512 volume resolution. Additionally, images rendered from our textured model achieve a higher peak signal-to-noise ratio (PSNR) compared to state-of-the-art methods.
引用
收藏
页数:15
相关论文
共 61 条
[1]   Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing [J].
Alldieck, Thiemo ;
Zanfir, Mihai ;
Sminchisescu, Cristian .
2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2022), 2022, :1496-1505
[2]   Tex2Shape: Detailed Full Human Body Geometry From a Single Image [J].
Alldieck, Thiemo ;
Pons-Moll, Gerard ;
Theobalt, Christian ;
Magnor, Marcus .
2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, :2293-2303
[3]   SCAPE: Shape Completion and Animation of People [J].
Anguelov, D ;
Srinivasan, P ;
Koller, D ;
Thrun, S ;
Rodgers, J ;
Davis, J .
ACM TRANSACTIONS ON GRAPHICS, 2005, 24 (03) :408-416
[4]   Multi-Garment Net: Learning to Dress 3D People from Images [J].
Bhatnagar, Bharat Lal ;
Tiwari, Garvita ;
Theobalt, Christian ;
Pons-Moll, Gerard .
2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, :5419-5429
[5]  
Blender Online Community, BLENDER
[6]   Keep It SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image [J].
Bogo, Federica ;
Kanazawa, Angjoo ;
Lassner, Christoph ;
Gehler, Peter ;
Romero, Javier ;
Black, Michael J. .
COMPUTER VISION - ECCV 2016, PT V, 2016, 9909 :561-578
[7]   Learning Implicit Fields for Generative Shape Modeling [J].
Chen, Zhiqin ;
Zhang, Hao .
2019 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2019), 2019, :5932-5941
[8]   Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion [J].
Chibane, Julian ;
Alldieck, Thiemo ;
Pons-Moll, Gerard .
2020 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR), 2020, :6968-6979
[9]   High-Quality Streamable Free-Viewpoint Video [J].
Collet, Alvaro ;
Chuang, Ming ;
Sweeney, Pat ;
Gillett, Don ;
Evseev, Dennis ;
Calabrese, David ;
Hoppe, Hugues ;
Kirk, Adam ;
Sullivan, Steve .
ACM TRANSACTIONS ON GRAPHICS, 2015, 34 (04)
[10]   Fusion4D: Real-time Performance Capture of Challenging Scenes [J].
Dou, Mingsong ;
Kowdle, Adarsh ;
Khamis, Sameh ;
Escolano, Sergio Orts ;
Kohli, Pushmeet ;
Degtyarev, Yury ;
Rhemann, Christoph ;
Tankovich, Vladimir ;
Davidson, Philip ;
Kim, David ;
Izadi, Shahram ;
Fanello, Sean Ryan ;
Taylor, Jonathan .
ACM TRANSACTIONS ON GRAPHICS, 2016, 35 (04)