Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta-analysis of their use and effectiveness

被引:3
作者
Eve, Zarah [1 ]
Turner, Martin [1 ]
Di Basilio, Daniela [2 ]
Harkin, Benjamin [1 ]
Yates, Alan [3 ]
Persson, Sofia [4 ]
Henry, John [5 ]
Williams, Ashley [5 ]
Walton, Geoff [6 ]
Jones, Marc V. [1 ]
Whitley, Charlotte [1 ]
Craddock, Nathan [7 ]
机构
[1] Manchester Metropolitan Univ, Dept Psychol, Manchester, England
[2] Univ Manchester, Fac Biol Med & Hlth, Sch Hlth Sci, Div Psychol & Mental Hlth, Manchester, England
[3] Manchester Metropolitan Univ, Dept Educ, Manchester, England
[4] Leeds Beckett Univ, Dept Psychol, Leeds, England
[5] Manchester Metropolitan Univ, Dept Comp & Math, Manchester, England
[6] Manchester Metropolitan Univ, Dept Informat & Commun, Manchester, England
[7] Manchester Metropolitan Univ, Dept People & Performance, Manchester, England
关键词
anxiety; depression; meta-analysis; serious games; systematic review; COGNITIVE-BEHAVIORAL THERAPY; RANDOMIZED CONTROLLED-TRIAL; VIDEOGAME INTERVENTION; MEMORY PERFORMANCE; MENTAL-HEALTH; GAMIFICATION; ADOLESCENTS; DISORDERS; PSYCHOTHERAPY; CHILDREN;
D O I
10.1002/cpp.2938
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing.Method: We conducted a systematic review and exploratory meta-analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta-analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants).Results: Overall, the main effect for gaming interventions on any outcome variable was small to medium sized, d = .35 (confidence interval [.23, 47], p < .001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants.Conclusion: The findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.
引用
收藏
页数:14
相关论文
共 79 条
  • [11] Internet and Computer-Based Cognitive Behavioral Therapy for Anxiety and Depression in Adolescents and Young Adults: Systematic Review and Meta-Analysis
    Christ, Carolien
    Schouten, Maria J. E.
    Blankers, Matthijs
    van Schaik, Digna J. F.
    Beekman, Aartjan T. F.
    Wisman, Marike A.
    Stikkelbroek, Yvonne A. J.
    Dekker, Jack J. M.
    [J]. JOURNAL OF MEDICAL INTERNET RESEARCH, 2020, 22 (09)
  • [12] Clement J., 2022, VIDEO GAMING AUDIENC
  • [13] Young people's mental health during the COVID-19 pandemic
    Creswell, Cathy
    Shum, Adrienne
    Pearcey, Samantha
    Skripkauskaite, Simona
    Patalay, Praveetha
    Waite, Polly
    [J]. LANCET CHILD & ADOLESCENT HEALTH, 2021, 5 (08) : 535 - 537
  • [14] Cribari-Neto F, 2010, J STAT SOFTW, V34, P1
  • [15] How effective are cognitive behavior therapies for major depression and anxiety disorders? A meta-analytic update of the evidence
    Cuijpers, Pim
    Cristea, Ioana A.
    Karyotaki, Eirini
    Reijnders, Mirjam
    Huibers, Marcus J. H.
    [J]. WORLD PSYCHIATRY, 2016, 15 (03) : 245 - 258
  • [16] Are gains in emotional symptoms and emotion-regulation competencies after the REThink therapeutic game maintained in the long run? A 6-month follow-up
    David, Oana A.
    Fodor, Liviu A.
    [J]. EUROPEAN CHILD & ADOLESCENT PSYCHIATRY, 2023, 32 (10) : 1853 - 1862
  • [17] Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trial
    David, Oana A.
    Cardos, Roxana A. I.
    Matu, Silviu
    [J]. EUROPEAN CHILD & ADOLESCENT PSYCHIATRY, 2019, 28 (01) : 111 - 122
  • [18] Changes in irrational beliefs are responsible for the efficacy of the REThink therapeutic game in preventing emotional disorders in children and adolescents: mechanisms of change analysis of a randomized clinical trial
    David, Oana A.
    Cardos, Roxana A. I.
    Matu, Silviu
    [J]. EUROPEAN CHILD & ADOLESCENT PSYCHIATRY, 2019, 28 (03) : 307 - 318
  • [19] Dealessandri M., 2023, GAMES IND ONLINE AVA
  • [20] Ellis A., 1962, REASON EMOTION PSYCH