Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta-analysis of their use and effectiveness

被引:3
作者
Eve, Zarah [1 ]
Turner, Martin [1 ]
Di Basilio, Daniela [2 ]
Harkin, Benjamin [1 ]
Yates, Alan [3 ]
Persson, Sofia [4 ]
Henry, John [5 ]
Williams, Ashley [5 ]
Walton, Geoff [6 ]
Jones, Marc V. [1 ]
Whitley, Charlotte [1 ]
Craddock, Nathan [7 ]
机构
[1] Manchester Metropolitan Univ, Dept Psychol, Manchester, England
[2] Univ Manchester, Fac Biol Med & Hlth, Sch Hlth Sci, Div Psychol & Mental Hlth, Manchester, England
[3] Manchester Metropolitan Univ, Dept Educ, Manchester, England
[4] Leeds Beckett Univ, Dept Psychol, Leeds, England
[5] Manchester Metropolitan Univ, Dept Comp & Math, Manchester, England
[6] Manchester Metropolitan Univ, Dept Informat & Commun, Manchester, England
[7] Manchester Metropolitan Univ, Dept People & Performance, Manchester, England
关键词
anxiety; depression; meta-analysis; serious games; systematic review; COGNITIVE-BEHAVIORAL THERAPY; RANDOMIZED CONTROLLED-TRIAL; VIDEOGAME INTERVENTION; MEMORY PERFORMANCE; MENTAL-HEALTH; GAMIFICATION; ADOLESCENTS; DISORDERS; PSYCHOTHERAPY; CHILDREN;
D O I
10.1002/cpp.2938
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing.Method: We conducted a systematic review and exploratory meta-analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta-analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants).Results: Overall, the main effect for gaming interventions on any outcome variable was small to medium sized, d = .35 (confidence interval [.23, 47], p < .001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants.Conclusion: The findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.
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页数:14
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