Let's Go On A Virtual Reality Trip!: The Effect on the Students' Literacy, Interest, and Satisfaction in Cultural Learning

被引:3
作者
Iasha, Vina [1 ]
Japar, Muhammad [1 ]
Maksum, Arifin [1 ]
Setiawan, Bramianto [2 ]
机构
[1] Univ Negeri Jakarta, Jakarta, Indonesia
[2] Univ PGRI Adi Buana Surabaya, Surabaya, Indonesia
来源
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS | 2023年 / 12卷 / 04期
关键词
Culture; learning media; literacy; virtual reality; EDUCATION; CLASSROOM;
D O I
10.18421/TEM124-61
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This research focused on the effect of a field trip-based virtual reality (VR) application on literacy, interest, and satisfaction of elementary school students. A quasi-experimental method was used with 370 participants from 6 areas in Jakarta. Data was collected using multiple-choice questions and questionnaires, while analysis used descriptive statistics and independent sample t-tests. The result indicated that Fieldtrip-based Virtual Reality (FVR) positively and significantly influenced cultural learning. First, FVR enhances students' literacy skills by providing an immersive experience. Moreover, its interactive features increase students' interest in cultural learning. Then, the unique and fun virtual environment increases satisfaction when learning is taking place. In conclusion, this study demonstrates the favorable influence of FVR on students' cultural learning, underscoring its potential as an effective educational tool for primary school students.
引用
收藏
页码:2488 / 2499
页数:12
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