Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder

被引:18
作者
Selaskowski, Benjamin [1 ]
Asche, Laura Marie [1 ]
Wiebe, Annika [1 ]
Kannen, Kyra [1 ]
Aslan, Behrem [1 ]
Gerding, Thiago Morano [1 ]
Sanchez, Dario [1 ]
Ettinger, Ulrich [2 ]
Koelle, Markus [1 ]
Lux, Silke [1 ]
Philipsen, Alexandra [1 ]
Braun, Niclas [1 ]
机构
[1] Univ Hosp Bonn, Dept Psychiat & Psychotherapy, Bonn, Germany
[2] Univ Bonn, Dept Psychol, Bonn, Germany
关键词
Virtual reality; Eye-tracking; ADHD; Adults; Attention training; Treatment; Therapy; Continuous performance task; Distractors; Self-regulation; Metacognition; EEG; DEFICIT HYPERACTIVITY DISORDER; EEG THETA/BETA RATIO; ADHD; METAANALYSIS; PERFORMANCE; CHILDREN; QUESTIONNAIRE; SYMPTOMS; EFFICACY; LIFE;
D O I
10.1186/s12888-023-04551-z
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
BackgroundAttention-deficit/hyperactivity disorder (ADHD) is characterized by substantial interindividual heterogeneity that challenges the systematic assessment and treatment. Considering mixed evidence from previous neurofeedback research, we present a novel feedback system that relies on gaze behavior to detect signs of inattention while performing a neuropsychological attention task in a virtual seminar room. More specifically, an audiovisual feedback was given whenever participants averted their gaze from the given task.MethodsEighteen adults with ADHD and 18 healthy controls performed a continuous performance task (CPT) in virtual reality under three counterbalanced conditions in which either gaze-based feedback, sham feedback, or no feedback was provided. In all conditions, phases of high and low virtual distraction alternated. CPT errors and reaction times, proportions of gaze dwell times (e.g., task focus or distraction focus), saccade characteristics, EEG theta/beta ratios, head movements, and an experience sampling of ADHD symptoms were analyzed.ResultsWhile patients can be discriminated well from healthy controls in that they showed more omission errors, higher reaction times, higher distraction-related dwell times, and more head movements, the feedback did not immediately improve task performance. It was also indicated that sham feedback was rather associated with an aggravation of symptoms in patients.ConclusionsOur findings demonstrate sufficient suitability and specificity for this holistic ADHD symptom assessment. Regarding the feedback, a single-session training was insufficient to achieve learning effects based on the proposed metacognitive strategies. Future longitudinal, multi-session trials should conclusively examine the therapeutic efficacy of gaze-based virtual reality attention training in ADHD.
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页数:17
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