Extended reality in language learning: A cognitive affective model of immersive learning perspective

被引:2
作者
Zhi, Yuying [1 ]
Wu, Lihuan [2 ]
机构
[1] Univ Shanghai Sci & Technol, Coll Foreign Languages, Dept English, Shanghai, Peoples R China
[2] East China Univ Sci & Technol, Sch Foreign Languages, Shanghai, Peoples R China
来源
FRONTIERS IN PSYCHOLOGY | 2023年 / 14卷
关键词
extended reality (XR); language learning; Cognitive Affective Model of Immersive Learning (CAMIL); virtual context; cognitive factors; VIRTUAL-REALITY;
D O I
10.3389/fpsyg.2023.1109025
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
A surge in the interest and implementation of extended reality (XR)-based lessons in language learning has resulted in many related studies. Recent reviews that summarized these studies and the previous studies focus on the technologies used in language-learning settings or the different ways of incorporating XR tools in language-learning activities. However, less work has been done to synthesize XR-based language-learning studies from a language-learning theory perspective. Thus, this study delineates the contour of scholarly literature on XR in language learning using the Cognitive Affective Model of Immersive Learning (CAMIL). The model contains six affective and cognitive factors that lead to XR-based learning: interest, motivation, self-efficacy, embodiment, cognitive load, and self-regulation. This model was adopted in the current study to systematically synthesize the findings from primary studies published between 2017 and 2022 to construct XR explanations on language learning from a cognitive theory perspective. Studies published in 12 indexed privileged journals in the language education and technology field on XR in language learning were reviewed. The results showed that the factors in the CAMIL led to factual, conceptual, and procedural knowledge acquisition and transfer. This study provides some insights into understanding the cognitive outcomes of XR-based language learning by analyzing the findings from previous studies. Suggestions for future studies are proposed in this study.
引用
收藏
页数:5
相关论文
共 24 条
  • [1] Bacca J, 2014, EDUC TECHNOL SOC, V17, P133
  • [2] Augmented reality technology in language learning: A meta-analysis
    Cai, Ying
    Pan, Zilong
    Liu, Min
    [J]. JOURNAL OF COMPUTER ASSISTED LEARNING, 2022, 38 (04) : 929 - 945
  • [3] Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners
    Chen, Ching-Huei
    Hung, Hsiu-Ting
    Yeh, Hui-Chin
    [J]. JOURNAL OF COMPUTER ASSISTED LEARNING, 2021, 37 (03) : 851 - 860
  • [4] Using Augmented Reality Flashcards to Learn Vocabulary in Early Childhood Education
    Chen, Ruo Wei
    Chan, Kan Kan
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2019, 57 (07) : 1812 - 1831
  • [5] Daud M. T. A., 2021, J. Lang. Linguistic Stud., V17, P1760
  • [6] Deci E.L., 2015, International Encyclopedia of the Social Behavioral Sciences, V21, P486, DOI [DOI 10.1016/B978-0-08-097086-8.26036-4, 10.1016/B978-0-08-097086-8.26036-4]
  • [7] Dolgunsoz E., 2018, Journal of Language and Linguistic Studies, V14, P278, DOI DOI 10.3316/INFORMIT.865699235197031
  • [8] Ubiquitous learning: the effect of LingAR application on EFL learners' language achievement and the realization of their motivation towards mobile learning
    Ebrahimi, Marzieh
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2022,
  • [9] The moving learner: Object manipulation in virtual reality improves vocabulary learning
    Fuhrman, Orly
    Eckerling, Anabel
    Friedmann, Naama
    Tarrasch, Ricardo
    Raz, Gal
    [J]. JOURNAL OF COMPUTER ASSISTED LEARNING, 2021, 37 (03) : 672 - 683
  • [10] The four-phase model of interest development
    Hidi, Suzanne
    Renninger, K. Ann
    [J]. EDUCATIONAL PSYCHOLOGIST, 2006, 41 (02) : 111 - 127