The impact of interaction on continuous use in online learning platforms: a metaverse perspective

被引:18
|
作者
Xu, Wei [1 ]
Zhang, Nan [1 ]
Wang, Mingming [1 ]
机构
[1] Renmin Univ China, Sch Informat, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Online learning; Continuous use; Interaction; Metaverse; PERCEIVED SATISFACTION; BEHAVIORAL INTENTION; EMPIRICAL-ANALYSIS; SELF-EFFICACY; VIRTUAL WORLD; EDUCATION; TECHNOLOGY; ACCEPTANCE; STUDENTS; SCHOOL;
D O I
10.1108/INTR-08-2022-0600
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeAs online learning is the embryonic form of education in the metaverse, it is extremely important to explore the behavioral preferences of users. The aim is to explore the impact of interactive features on continuous use in online learning and to further explore what kind of interaction mode should be constructed for different types of students to obtain the best educational experience.Design/methodology/approachThe study developed an empirical model and used a real-world dataset to test hypotheses. Specifically, the interaction in online learning is analyzed from different dimensions, including the interaction intensity of multiple subjects, the immersion of interactive technology, the timeliness of interactive feedback, and the fun in interaction.FindingsThe authors found that the intensity of interaction, immersion, timeliness of feedback and fun in the interaction all had significant positive effects on continuous use. Among them, the most important is the interaction between teachers and students. With the growth of user grades, the role of parents in the interaction is getting smaller and smaller, and the fun in the interaction is gradually becoming unnecessary. For high school students, gamified interactions can even have a negative impact. In addition, from the perspective of gender, males prefer immersive interaction, while females pay more attention to themselves and have negative feedback on fees.Originality/valueThe authors deepened the interaction and summarized the impact of different interactive features on continuous use in online learning platforms. The authors focused on the impact of the immersive experience brought by the application of interactive technology, which can confirm the user behavior preferences of online learning in the context of the metaverse. The research also provides a reference for online learning institutions to set up course interaction modes and targeted marketing programs.
引用
收藏
页码:79 / 106
页数:28
相关论文
共 50 条
  • [2] Impact of Immediacy of Feedback on Continuous Intentions to Use Online Learning From the Student Perspective
    Yu, Rong
    Cai, Xuerui
    FRONTIERS IN PSYCHOLOGY, 2022, 13
  • [3] Adoption intention and effectiveness of digital collaboration platforms for online learning: the Indian students' perspective
    Singh, Archana
    Sharma, Sarika
    Paliwal, Manisha
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2021, 18 (04) : 493 - 514
  • [4] Extending the Technology Acceptance Model (TAM) to Predict University Students' Intentions to Use Metaverse-Based Learning Platforms
    Al-Adwan, Ahmad Samed
    Li, Na
    Al-Adwan, Amer
    Abbasi, Ghazanfar Ali
    Albelbis, Nour Awni
    Habibi, Akhmad
    EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 28 (11) : 15381 - 15413
  • [5] The impact of immersive and flow experiences on consumer participation in hyper-connected shopping platforms: A metaverse perspective
    Zhong, Zeling
    Hamouda, Manel
    JOURNAL OF CONSUMER BEHAVIOUR, 2024, 23 (06) : 2826 - 2845
  • [6] Detecting cyberthreats in Metaverse learning platforms using an explainable DNN
    Nkoro, Ebuka Chinaechetam
    Nwakanma, Cosmas Ifeanyi
    Lee, Jae-Min
    Kim, Dong-Seong
    INTERNET OF THINGS, 2024, 25
  • [7] The Impact of Teacher Support and Learning Interaction on Online Learning Continuation Willingness: A Flow Experience Perspective
    Gu, Ying
    Song, Chenchen
    Zhong, Yifan
    Comite, Ubaldo
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (17): : 78 - 89
  • [8] USE OF ONLINE DIGITAL PLATFORMS TO SUPPORT MATH LEARNING
    Ruiz-Ledesma, Elena F.
    Garcia-Leyva, Edgar
    Garay-Jimenez, Laura, I
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 358 - 367
  • [9] Interactive Learning through the Metaverse and its Impact on Primary Education
    Sharma, Cheilsi
    Agarwal, Basant
    Wuttisittikulkij, Lunchakorn
    Joshi, Daksh
    Bhatnagar, Akshat
    Chaudhary, Sushank
    Sasithong, Pruk
    2024 21ST INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING/ELECTRONICS, COMPUTER, TELECOMMUNICATIONS AND INFORMATION TECHNOLOGY, ECTI-CON 2024, 2024,
  • [10] The application of Moore's online learning interactions model in learning outcomes: The SOR (stimulus-organism-response) paradigm perspective
    Pan, Junjie
    Ishak, Nor Asniza
    Qin, Yao
    HELIYON, 2024, 10 (07)