Evaluating Design Guidelines for Intuitive, Therefore Sustainable, Virtual Reality Authoring Tools

被引:3
作者
Chamusca, Iolanda L. [1 ]
Cai, Yiyu [2 ]
Silva, Pedro M. C. [3 ]
Ferreira, Cristiano V. [4 ]
Murari, Thiago B. [5 ,6 ]
Apolinario Jr, Antonio L. [7 ]
Winkler, Ingrid [5 ,6 ]
机构
[1] Ford Motor Co, BR-42831710 Camacari, Brazil
[2] Nanyang Technol Univ, Coll Engn, Sch Mech & Aerosp Engn, Singapore 639798, Singapore
[3] NVIDIA Brazil & Latin Amer, Rua George Ohm 206, BR-04576020 Sao Paulo, Brazil
[4] Univ Fed Santa Catarina, Technol Ctr Joinville, Rua Dona Francisca 8300, BR-89219600 Joinville, Brazil
[5] Senai Cimatec Univ Ctr, Dept Ind Management & Technol, BR-41650010 Salvador, Brazil
[6] Inst Sci Innovat & Technol Ind 40, INCITE Industria 40, BR-41650010 Salvador, Brazil
[7] Univ Fed Bahia, Dept Comp Sci, BR-40170110 Salvador, Brazil
关键词
virtual reality; authoring tools; NVIDIA Omniverse; intuitiveness; user-centered design; human-computer interaction; design guidelines; SCIENCE RESEARCH;
D O I
10.3390/su16051744
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Virtual reality software might be challenging to utilize for beginners and unskilled professionals who do not have a programming or 3D modeling background. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easier to use. These tools are frequently insufficient due to a lack of support and standard operating procedures. This study evaluates the validity of fourteen design guidelines for the development of intuitive virtual reality authoring tools. Adopting the Design Science Research approach, a previous study completed the first steps of the protocol by identifying problems, defining solution objectives, and developing and demonstrating the design guidelines. This work evaluates their application in a experiment. A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case by following the tutorials in the platform. Previously, the students answered a Likert-scale questionnaire and a focus group interview, with eighteen questions about how they perceived these guidelines. An average score value for the tool was estimated through the questionnaire answers and a correlation analysis and, using the Pearson Correlation Coefficient (PCC), it was confirmed that most guidelines scores behaved as expected and were ranked according to the use-case functionality. The participants understood the guidelines' definition and could decide if they agreed or disagreed with their presence during the experiment. We evaluated that, in accordance with the Design Science Research, the proposed artifact is useful, i.e., the design guidelines for virtual reality authoring tools perform what they are designed to do and are operationally reliable in accomplishing their goals.
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页数:25
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